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Diris (Dris, Sidere, Si-perde, Sipere, Si-perek)
Ruleset: Diris (Ludii 10)

Game

See the game Diris for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Diris is played by two players on a square board with concentric tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent then if not in the same turn and a player places 3 of their pieces in an adjacent direction line, move again, else if the next player cannot move, move again and set pending.
Players take turns moving.
Rules:
From vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if state variablenull is less than 1 and a player places 3 of their pieces in an adjacent direction line, set the variable null to current moving player and if all sites in the sites in Player 1's hand satisfy the condition 0 is equal to the total number of cell in current site and all sites in the sites in Player 2's hand satisfy the condition 0 is equal to the total number of cell in current site, if state variablenull is less than 1, move again, else set the next mover to Player [state variablenull] remove pieces at sites occupied by any component owned by Next in Board if not a state is pending and in the same turn, remove pieces at sites occupied by any component owned by Next in Board then if the next player cannot move, move again and set pending, else if a state is pending, move one of your pieces, else move one of your pieces.
Aim:
If the score of Player the moving player is equal to 5, the moving player wins.

Reconstruction Details

Combined Score: 0.88
Cultural Score: 0.878
Conceptual Score: 0.882

Geographical Score: 0.889 (~2220km)

Based on:
1. Shah / Shah 2. Shah / Shah

Concepts

Browse all concepts for Diris (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Diris (Ludii 1) Reconstructed with Ludii
Diris (Ludii 2) Reconstructed with Ludii
Diris (Ludii 3) Reconstructed with Ludii
Diris (Ludii 4) Reconstructed with Ludii
Diris (Ludii 5) Reconstructed with Ludii
Diris (Ludii 6) Reconstructed with Ludii
Diris (Ludii 7) Reconstructed with Ludii
Diris (Ludii 8) Reconstructed with Ludii
Diris (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3098

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council