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Dimraw
Ruleset: Dimraw (Ludii 4)

Game

See the game Dimraw for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Dimraw is played by two players on a noshape board with nobasis tiling.
All players play with Markers.
Rules for Pieces:
Markers step orthogonal then if the from location of the last move is not equal to the Vertex 1 steps ahead of the from location of the last move in the direction north and current moving player is equal to Player at the Vertex 1 steps ahead of the from location of the last move in the direction north, if a player places 3 of their pieces in an orthogonal direction line, move again and add score 1 to player the moving player
and if the from location of the last move is not equal to the Vertex 1 steps ahead of the from location of the last move in the direction south and current moving player is equal to Player at the Vertex 1 steps ahead of the from location of the last move in the direction south, if a player places 3 of their pieces in an orthogonal direction line, move again and add score 1 to player the moving player
and if the from location of the last move is not equal to the Vertex 1 steps ahead of the from location of the last move in the direction east and current moving player is equal to Player at the Vertex 1 steps ahead of the from location of the last move in the direction east, if a player places 3 of their pieces in an orthogonal direction line, move again and add score 1 to player the moving player
and if the from location of the last move is not equal to the Vertex 1 steps ahead of the from location of the last move in the direction west and current moving player is equal to Player at the Vertex 1 steps ahead of the from location of the last move in the direction west, if a player places 3 of their pieces in an orthogonal direction line, move again and add score 1 to player the moving player
.
Players take turns moving.
Rules:
If in the same turn, remove pieces at sites occupied by any component owned by Next in Board, else from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if a player places 3 of their pieces in an adjacent direction line, the to location of the last move is in sites [1,4,6] and all sites in sites [1,4,6] satisfy the condition Player at current site is equal to the moving player, the to location of the last move is in sites [1,4,7] and all sites in sites [1,4,7] satisfy the condition Player at current site is equal to the moving player, the to location of the last move is in sites [7,10,11] and all sites in sites [7,10,11] satisfy the condition Player at current site is equal to the moving player, the to location of the last move is in sites [13,10,11] and all sites in sites [13,10,11] satisfy the condition Player at current site is equal to the moving player, the to location of the last move is in sites [18,15,13] and all sites in sites [18,15,13] satisfy the condition Player at current site is equal to the moving player, the to location of the last move is in sites [12,15,18] and all sites in sites [12,15,18] satisfy the condition Player at current site is equal to the moving player, the to location of the last move is in sites [8,9,12] and all sites in sites [8,9,12] satisfy the condition Player at current site is equal to the moving player or the to location of the last move is in sites [8,9,6] and all sites in sites [8,9,6] satisfy the condition Player at current site is equal to the moving player, move again if in the same turn, remove pieces at sites occupied by any component owned by Next in Board, else move one of your pieces.
Aim:
If the number of pieces owned by Player the next player is less than or equal to 2, the moving player wins.

Reconstruction Details

Combined Score: 0.851
Cultural Score: 0.897
Conceptual Score: 0.806

Geographical Score: 0.799 (~4020km)

Based on:
1. Dala / Bagara

Concepts

Browse all concepts for Dimraw (Ludii 4) here.

Other Rulesets

Reconstructed rulesets
Dimraw (Ludii 1) Reconstructed with Ludii
Dimraw (Ludii 2) Reconstructed with Ludii
Dimraw (Ludii 3) Reconstructed with Ludii
Dimraw (Ludii 5) Reconstructed with Ludii
Dimraw (Ludii 6) Reconstructed with Ludii
Dimraw (Ludii 7) Reconstructed with Ludii
Dimraw (Ludii 8) Reconstructed with Ludii
Dimraw (Ludii 9) Reconstructed with Ludii
Dimraw (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3057

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council