Davxar Zirge (Type 2)
Ruleset:
Historical Information
Game
See the game Davxar Zirge (Type 2) for more details.
Period(s)
Modern
Summary
From DLP evidence.
Description
Rules from DLP evidence.
Rules
Four concentric squares, with lines connecting the corners and the midpoints of the sides. Three diamonds are also drawn within the squares, connecting the midpoints of a square to the corners of the next smallest square. Players alternate turns placing one of their pieces on an empty spot on the board. When all of the pieces are placed, they alternate turns moving one of their pieces to an empty adjacent spot along the lines of the board. During either phase, when a player places three of their pieces in a row along a line that has only three spots, or four in a row along a line that has four spots, they may remove one of the opponent's pieces from the board. Pieces which are in a three- or four-in-a-row arrangement cannot be removed from the board. The player who captures all of the opponent's pieces wins.
Concepts
Browse all concepts for Historical Information here.
Reference
DLP evidence.
Other Rulesets
Reconstructed rulesets
Davxar Zirge (Type 2) (Ludii 1)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 2)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 3)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 4)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 5)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 6)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 7)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 8)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 9)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 10)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 11)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 12)
Reconstructed with Ludii
Davxar Zirge (Type 2) (Ludii 13)
Reconstructed with Ludii
Origin
Mongolia
Identifiers
DLP.GameRulesets.1033
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