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Davxar Zirge (Type 1)
Ruleset: Davxar Zirge (Type 1) (Ludii 13)

Game

See the game Davxar Zirge (Type 1) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Davxar Zirge (Type 1) is played by two players on a noshape board with nobasis tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent.
Players take turns moving.
Rules:
If in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@707b1a44 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7132a9dc pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@57435801 pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@2da66a44 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@527fc8e pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@61bfc9bf pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@2c7106d9 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@329bad59 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if if a player places 4 [Lgame.functions.ints.IntFunction;@862f408 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@178f268a pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@33ecbd6c pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@5c723f2d pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@432f521f pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@2d7a9786 pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7bab5898 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@366d8b97 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line, move again if in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@feb98ef pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7654f833 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@571a01f9 pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@d7109be pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@5e0ec41f pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@f4a3a8d pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@8d8f754 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@d613308 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Reconstruction computed without existing rulesets

Concepts

Browse all concepts for Davxar Zirge (Type 1) (Ludii 13) here.

Other Rulesets

Reconstructed rulesets
Davxar Zirge (Type 1) (Ludii 1) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 2) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 3) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 4) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 5) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 6) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 7) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 8) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 9) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 10) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 11) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 12) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3432

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