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Davxar Zirge (Type 1)
Ruleset: Davxar Zirge (Type 1) (Ludii 5)

Game

See the game Davxar Zirge (Type 1) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Davxar Zirge (Type 1) is played by two players on a noshape board with nobasis tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent.
Players take turns moving.
Rules:
If in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@5cc69cfe pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@29cfd92b pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@21c64522 pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7997b197 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@11dee337 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@460f76a6 pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@55f3c410 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@11acdc30 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if if a player places 4 [Lgame.functions.ints.IntFunction;@770d4269 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@4a8ab068 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@1922e6d pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@76a82f33 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@6bab2585 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@74bdc168 pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@644c78d4 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@532a02d9 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line, move again if in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@611f8234 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7bb3a9fe pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7cbee484 pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7f811d00 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@62923ee6 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@4089713 pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@f19c9d2 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@7807ac2c pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Reconstruction computed without existing rulesets

Concepts

Browse all concepts for Davxar Zirge (Type 1) (Ludii 5) here.

Other Rulesets

Reconstructed rulesets
Davxar Zirge (Type 1) (Ludii 1) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 2) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 3) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 4) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 6) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 7) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 8) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 9) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 10) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 11) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 12) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 13) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3424

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