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Davxar Zirge (Type 1)
Ruleset: Davxar Zirge (Type 1) (Ludii 10)

Game

See the game Davxar Zirge (Type 1) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Davxar Zirge (Type 1) is played by two players on a noshape board with nobasis tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent.
Players take turns moving.
Rules:
If in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@e48bf9a pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@7fb33394 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@41bf79da pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@1a891add pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@5176d279 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@373f7450 pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@d74bac4 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@5ff90645 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true then if if a player places 4 [Lgame.functions.ints.IntFunction;@387bf2d9 pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@74aa9c72 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@5c20aab9 pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@4b7c4456 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@2c768ada pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@c1fca2a pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@5533dc72 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@7c447c76 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line, move again if in the same turn, remove pieces at not if a player places 4 [Lgame.functions.ints.IntFunction;@64fc097e pieces in an north direction line then a player places 4 of their pieces in an north direction line else a player places 3 of their pieces in an north direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@1640c151 pieces in an ne direction line then a player places 4 of their pieces in an ne direction line else a player places 3 of their pieces in an ne direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@5d5b5fa7 pieces in an east direction line then a player places 4 of their pieces in an east direction line else a player places 3 of their pieces in an east direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@2a32fb6 pieces in an se direction line then a player places 4 of their pieces in an se direction line else a player places 3 of their pieces in an se direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@6107165 pieces in an south direction line then a player places 4 of their pieces in an south direction line else a player places 3 of their pieces in an south direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@164a62bf pieces in an sw direction line then a player places 4 of their pieces in an sw direction line else a player places 3 of their pieces in an sw direction line, if a player places 4 [Lgame.functions.ints.IntFunction;@11ebb1b6 pieces in an west direction line then a player places 4 of their pieces in an west direction line else a player places 3 of their pieces in an west direction line or if a player places 4 [Lgame.functions.ints.IntFunction;@aaee2a2 pieces in an nw direction line then a player places 4 of their pieces in an nw direction line else a player places 3 of their pieces in an nw direction line sites occupied by any component owned by Next in Board, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Reconstruction computed without existing rulesets

Concepts

Browse all concepts for Davxar Zirge (Type 1) (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Davxar Zirge (Type 1) (Ludii 1) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 2) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 3) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 4) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 5) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 6) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 7) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 8) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 9) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 11) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 12) Reconstructed with Ludii
Davxar Zirge (Type 1) (Ludii 13) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3429

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