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Cumisitha (Cumisiña )
Ruleset: Cumisitha (Ludii 28)

Game

See the game Cumisitha for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Cumisitha is played by two players on a 1x10 rectangle board with square tiling.
Regions:
AllSites: the sites of the board for Neutral
All players play with Markers. The following pieces are shared by all players: Dies with 2 faces valued [0, 1], Dies with 2 faces valued [0, 1], Dies with 2 faces valued [0, 1] and Dies with 2 faces valued [0, 1].
Rules for Pieces:
Markers if 0 is equal to State at the location of the piece, from edge in the location of the piece current level to edge Throw of the number of pips owned by Player Shared steps forward from site the location of the piece on track Track moveRule: true then if the to location of the last move is in sites occupied by any component owned by Enemy, for each level at Edge the to location of the last move (FromTop) if there is an enemy Player at the to location of the last move, set the state of the Edge the to location of the last move (level current level) to 2 and if is a friend, set the state of the Edge the to location of the last move (level current level) to 1 or if 1 is equal to State at the location of the piece, if Throw of the number of pips owned by Player Shared steps forward from site the location of the piece on track CaptureTrack is not equal to -1, from edge in the location of the piece current level to edge Throw of the number of pips owned by Player Shared steps forward from site the location of the piece on track CaptureTrack moveRule: true then for each level at Edge the from location of the last move (FromTop) if 2 is equal to State at the from location of the last move, from edge in the from location of the last move current level to edge the to location of the last move moveRule: true and for each level at Edge the from location of the last move (FromTop) if is a friend, set the state of the Edge the from location of the last move (level current level) to 0, else remove pieces at the location of the piece then for each level at Edge the from location of the last move (FromTop) if is a friend, set the state of the Edge the from location of the last move (level current level) to 0 and for each level at Edge the from location of the last move (FromTop) if 2 is equal to State at the from location of the last move, remove pieces at the from location of the last move and add Marker of the moving player.
Players take turns moving.
Setup:
Place stack of [Marker1] at edge Player 1's hand site 0
Place stack of [Marker2] at edge Player 2's hand site 0.
Rules:
Roll the dice and afterwards if edge Player the moving player's hand site 0 is occupied, from edge in Player the moving player's hand site 0 to edge Throw of the number of pips owned by Player Shared minus 1 steps forward from site Entry of current moving player on track Track moveRule: true or move one of your pieces then if not in the same turn, move again.
Aim:
If there are no pieces owned by Player 2, player two loses If there are no pieces owned by Player 1, player one loses.

Reconstruction Details

Combined Score: 0.78
Cultural Score: 0.775
Conceptual Score: 0.39

Geographical Score: 0.786 (~4280km)

Based on:
1. Puluc / Puluc 2. Puluc / Puluc

Concepts

Browse all concepts for Cumisitha (Ludii 28) here.

Other Rulesets

Reconstructed rulesets
Cumisitha (Ludii 1) Reconstructed with Ludii
Cumisitha (Ludii 2) Reconstructed with Ludii
Cumisitha (Ludii 3) Reconstructed with Ludii
Cumisitha (Ludii 4) Reconstructed with Ludii
Cumisitha (Ludii 5) Reconstructed with Ludii
Cumisitha (Ludii 6) Reconstructed with Ludii
Cumisitha (Ludii 7) Reconstructed with Ludii
Cumisitha (Ludii 8) Reconstructed with Ludii
Cumisitha (Ludii 9) Reconstructed with Ludii
Cumisitha (Ludii 10) Reconstructed with Ludii
Cumisitha (Ludii 11) Reconstructed with Ludii
Cumisitha (Ludii 12) Reconstructed with Ludii
Cumisitha (Ludii 13) Reconstructed with Ludii
Cumisitha (Ludii 14) Reconstructed with Ludii
Cumisitha (Ludii 15) Reconstructed with Ludii
Cumisitha (Ludii 16) Reconstructed with Ludii
Cumisitha (Ludii 17) Reconstructed with Ludii
Cumisitha (Ludii 18) Reconstructed with Ludii
Cumisitha (Ludii 19) Reconstructed with Ludii
Cumisitha (Ludii 20) Reconstructed with Ludii
Cumisitha (Ludii 21) Reconstructed with Ludii
Cumisitha (Ludii 22) Reconstructed with Ludii
Cumisitha (Ludii 23) Reconstructed with Ludii
Cumisitha (Ludii 24) Reconstructed with Ludii
Cumisitha (Ludii 25) Reconstructed with Ludii
Cumisitha (Ludii 26) Reconstructed with Ludii
Cumisitha (Ludii 27) Reconstructed with Ludii
Cumisitha (Ludii 29) Reconstructed with Ludii
Cumisitha (Ludii 30) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3922

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council