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Cumisitha (Cumisiña )
Ruleset: Cumisitha (Ludii 24)

Game

See the game Cumisitha for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Cumisitha is played by two players on a noshape board with nobasis tiling.
Regions:
SafeSites: sites [4,14,23] for Neutral
CentralTrack: sites [4,5,14,15,19,21,22,23,24,25,26] for Neutral
All players play with Markers. The following pieces are shared by all players: Dies with 2 faces valued [0, 1], Dies with 2 faces valued [0, 1], Dies with 2 faces valued [0, 1], Dies with 2 faces valued [0, 1] and Dies with 2 faces valued [0, 1].
Rules for Pieces:
Markers from cell in the location of the piece to cell if State at the location of the piece is equal to 0 then Throw of the number of pips owned by Player Shared steps forward from site the location of the piece on track Track otherwise if State at the location of the piece is equal to 1 then Throw of the number of pips owned by Player Shared steps forward from site the location of the piece on track TrackLeft otherwise Throw of the number of pips owned by Player Shared steps forward from site the location of the piece on track TrackRight moveRule: not to is in and there is an enemy Player at to or empty captureEffect: if there is an enemy Player at to, remove pieces at to then if State at the to location of the last move is equal to 0 and the to location of the last move is in , if 1 is the mover or 2 is the mover, set the state of the Cell the to location of the last move to 2, else set the state of the Cell the to location of the last move to 1.
Players take turns moving.
Rules:
Add one of your pieces to the set of empty cells.
Aim:
If a player places 3 of their pieces in an adjacent direction line, the moving player wins.

Reconstruction Details

Combined Score: 0.799
Cultural Score: 0.845
Conceptual Score: 0.407

Geographical Score: 0.753 (~4940km)

Based on:
1. Los Palos / Los Palos 2. Tic-Tac-Toe / Standard

Concepts

Browse all concepts for Cumisitha (Ludii 24) here.

Other Rulesets

Reconstructed rulesets
Cumisitha (Ludii 1) Reconstructed with Ludii
Cumisitha (Ludii 2) Reconstructed with Ludii
Cumisitha (Ludii 3) Reconstructed with Ludii
Cumisitha (Ludii 4) Reconstructed with Ludii
Cumisitha (Ludii 5) Reconstructed with Ludii
Cumisitha (Ludii 6) Reconstructed with Ludii
Cumisitha (Ludii 7) Reconstructed with Ludii
Cumisitha (Ludii 8) Reconstructed with Ludii
Cumisitha (Ludii 9) Reconstructed with Ludii
Cumisitha (Ludii 10) Reconstructed with Ludii
Cumisitha (Ludii 11) Reconstructed with Ludii
Cumisitha (Ludii 12) Reconstructed with Ludii
Cumisitha (Ludii 13) Reconstructed with Ludii
Cumisitha (Ludii 14) Reconstructed with Ludii
Cumisitha (Ludii 15) Reconstructed with Ludii
Cumisitha (Ludii 16) Reconstructed with Ludii
Cumisitha (Ludii 17) Reconstructed with Ludii
Cumisitha (Ludii 18) Reconstructed with Ludii
Cumisitha (Ludii 19) Reconstructed with Ludii
Cumisitha (Ludii 20) Reconstructed with Ludii
Cumisitha (Ludii 21) Reconstructed with Ludii
Cumisitha (Ludii 22) Reconstructed with Ludii
Cumisitha (Ludii 23) Reconstructed with Ludii
Cumisitha (Ludii 25) Reconstructed with Ludii
Cumisitha (Ludii 26) Reconstructed with Ludii
Cumisitha (Ludii 27) Reconstructed with Ludii
Cumisitha (Ludii 28) Reconstructed with Ludii
Cumisitha (Ludii 29) Reconstructed with Ludii
Cumisitha (Ludii 30) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3918

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council