background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Cumisitha (Cumisiña )
Ruleset: Cumisitha (Ludii 19)

Game

See the game Cumisitha for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Cumisitha is played by two players on a 1x25 rectangle board with square tiling.
Regions:
Side: sites [0,1,2,3,4,5,6,7,8,9,10,11] for P1
Side: sites [13,14,15,16,17,18,19,20,21,22,23] for P2
All players play with Sticks. The following pieces are neutral: Sticks. The following pieces are shared by all players: Dies with 2 faces valued [0, 1], Dies with 2 faces valued [0, 1], Dies with 2 faces valued [0, 1] and Dies with 2 faces valued [0, 1].
Rules for Pieces:
Sticks from edge in the location of the piece current level to edge Throw of the number of pips owned by Player Shared steps forward from site the location of the piece on track null moveRule: true captureEffect: if there is an enemy Player at to, if if Player at to is equal to 1 then if Stick of no player is equal to Piece at 1 then 1 otherwise if Stick of no player is equal to Piece at 2 then 2 otherwise if Stick of no player is equal to Piece at 3 then 3 otherwise if Stick of no player is equal to Piece at 4 then 4 otherwise if Stick of no player is equal to Piece at 5 then 5 otherwise if Stick of no player is equal to Piece at 6 then 6 otherwise if Stick of no player is equal to Piece at 7 then 7 otherwise if Stick of no player is equal to Piece at 8 then 8 otherwise if Stick of no player is equal to Piece at 9 then 9 otherwise if Stick of no player is equal to Piece at 10 then 10 otherwise if Stick of no player is equal to Piece at 11 then 11 otherwise -1 otherwise if Stick of no player is equal to Piece at 22 then 22 otherwise if Stick of no player is equal to Piece at 21 then 21 otherwise if Stick of no player is equal to Piece at 20 then 20 otherwise if Stick of no player is equal to Piece at 19 then 19 otherwise if Stick of no player is equal to Piece at 18 then 18 otherwise if Stick of no player is equal to Piece at 17 then 17 otherwise if Stick of no player is equal to Piece at 16 then 16 otherwise if Stick of no player is equal to Piece at 15 then 15 otherwise if Stick of no player is equal to Piece at 14 then 14 otherwise if Stick of no player is equal to Piece at 13 then 13 otherwise if Stick of no player is equal to Piece at 12 then 12 otherwise -1 is equal to -1, remove pieces at to, else from edge in to to edge if Player at to is equal to 1 then if Stick of no player is equal to Piece at 1 then 1 otherwise if Stick of no player is equal to Piece at 2 then 2 otherwise if Stick of no player is equal to Piece at 3 then 3 otherwise if Stick of no player is equal to Piece at 4 then 4 otherwise if Stick of no player is equal to Piece at 5 then 5 otherwise if Stick of no player is equal to Piece at 6 then 6 otherwise if Stick of no player is equal to Piece at 7 then 7 otherwise if Stick of no player is equal to Piece at 8 then 8 otherwise if Stick of no player is equal to Piece at 9 then 9 otherwise if Stick of no player is equal to Piece at 10 then 10 otherwise if Stick of no player is equal to Piece at 11 then 11 otherwise -1 otherwise if Stick of no player is equal to Piece at 22 then 22 otherwise if Stick of no player is equal to Piece at 21 then 21 otherwise if Stick of no player is equal to Piece at 20 then 20 otherwise if Stick of no player is equal to Piece at 19 then 19 otherwise if Stick of no player is equal to Piece at 18 then 18 otherwise if Stick of no player is equal to Piece at 17 then 17 otherwise if Stick of no player is equal to Piece at 16 then 16 otherwise if Stick of no player is equal to Piece at 15 then 15 otherwise if Stick of no player is equal to Piece at 14 then 14 otherwise if Stick of no player is equal to Piece at 13 then 13 otherwise if Stick of no player is equal to Piece at 12 then 12 otherwise -1 moveRule: true and if edge to is occupied, Piece at to is equal to Stick of no player and to is in , remove pieces at to.
Players take turns moving.
Rules:
Add one of your pieces to the set of empty edges.
Aim:
If a player places 3 of their pieces in an adjacent direction line, the moving player wins.

Reconstruction Details

Combined Score: 0.829
Cultural Score: 0.875
Conceptual Score: 0.437

Geographical Score: 0.783 (~4340km)

Based on:
1. Chukaray / Chane 2. Tic-Tac-Toe / Standard

Concepts

Browse all concepts for Cumisitha (Ludii 19) here.

Other Rulesets

Reconstructed rulesets
Cumisitha (Ludii 1) Reconstructed with Ludii
Cumisitha (Ludii 2) Reconstructed with Ludii
Cumisitha (Ludii 3) Reconstructed with Ludii
Cumisitha (Ludii 4) Reconstructed with Ludii
Cumisitha (Ludii 5) Reconstructed with Ludii
Cumisitha (Ludii 6) Reconstructed with Ludii
Cumisitha (Ludii 7) Reconstructed with Ludii
Cumisitha (Ludii 8) Reconstructed with Ludii
Cumisitha (Ludii 9) Reconstructed with Ludii
Cumisitha (Ludii 10) Reconstructed with Ludii
Cumisitha (Ludii 11) Reconstructed with Ludii
Cumisitha (Ludii 12) Reconstructed with Ludii
Cumisitha (Ludii 13) Reconstructed with Ludii
Cumisitha (Ludii 14) Reconstructed with Ludii
Cumisitha (Ludii 15) Reconstructed with Ludii
Cumisitha (Ludii 16) Reconstructed with Ludii
Cumisitha (Ludii 17) Reconstructed with Ludii
Cumisitha (Ludii 18) Reconstructed with Ludii
Cumisitha (Ludii 20) Reconstructed with Ludii
Cumisitha (Ludii 21) Reconstructed with Ludii
Cumisitha (Ludii 22) Reconstructed with Ludii
Cumisitha (Ludii 23) Reconstructed with Ludii
Cumisitha (Ludii 24) Reconstructed with Ludii
Cumisitha (Ludii 25) Reconstructed with Ludii
Cumisitha (Ludii 26) Reconstructed with Ludii
Cumisitha (Ludii 27) Reconstructed with Ludii
Cumisitha (Ludii 28) Reconstructed with Ludii
Cumisitha (Ludii 29) Reconstructed with Ludii
Cumisitha (Ludii 30) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3913

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council