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Çrand
(Crand, Dhamat) Ruleset:
Çrand (Crand)
Game
See the game Crand for more details.
Period(s)
Modern
Summary
Rules for Çrand.
Description
Played in the early twentieth century.
Rules
9x9 intersecting lines, with diagonals drawn in the large square. Forty pieces per player, arranged on the points closest to the player and to the right of the central spot, with the central spot remaining empty. Players alternate turns moving their pieces forward along the lines of the board. They cannot move sideways or backwards, except to capture. A piece may capture an adjacent opponent's piece by hopping over it to an empty spot immediately on the opposite side of the opponent's piece, along the lines of the board. When a player's piece reaches the line on the opposite side of the board from which it started, it is promoted to Sultan, and it may move in all directions along the lines of the board and over any unobstructed distance. The player who captures all of the opponent's pieces wins.
Concepts
Browse all concepts for Crand here.
Reference
Hamidoun 1952: 67-68.
Other Rulesets
Origin
Mauritania
Identifiers
DLP.GameRulesets.1386
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