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Chess (Siberia)
Ruleset: Chess (Siberia) (Ludii 4)

Game

See the game Chess (Siberia) for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Chess (Siberia) is played by two players on a 9x9 rectangle board with square tiling.
All players play with KingnoCrosses, Rooks, BishopnoCrosses, Knights, FerznoCrosses and Pawns.
Rules for Pieces:
BishopnoCrosses slide from the location of the piece in the diagonal direction through [between] is in the set of empty cells.
FerznoCrosses slide from the location of the piece in the adjacent direction through [between] is in the set of empty cells.
KingnoCrosses remove pieces at to then step adjacent then if 1 is equal to State at the to location of the last move and the to location of the last move is equal to AheadKing of the moving player, set the state of the Cell the to location of the last move to 2, else if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 1 is equal to State at the location of the piece, 1 is equal to State at RookRight of the moving player and empty, from cell in the location of the piece to cell KnightKingRightForward of the moving player moveRule: true then if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 1 is equal to State at the location of the piece, 1 is equal to State at RookLeft of the moving player and empty, from cell in the location of the piece to cell KnightKingLeftForward of the moving player moveRule: true then if State at the to location of the last move is not equal to 0, set the state of the Cell the to location of the last move to 0 or if 2 is equal to State at the location of the piece and 2 is equal to State at site 0 of region start position, from cell in the location of the piece to cell KnightKingLeftBackward of the moving player moveRule: true then set the state of the Cell the to location of the last move to 0 or if 2 is equal to State at the location of the piece and 3 is equal to State at site 0 of region start position, from cell in the location of the piece to cell KnightKingRightBackward of the moving player moveRule: true then set the state of the Cell the to location of the last move to 0.
Knights leap a piece to not is a friend.
Pawns step forward or remove pieces at to then step forward-right or forward-left.
Rooks slide from the location of the piece in the orthogonal direction through [between] is in the set of empty cells then if State at the to location of the last move is equal to 1, if the to location of the last move is in start position and 2 is equal to State at King of the moving player is in, if the from location of the last move is equal to RookLeft of the moving player, set the state of the Cell the to location of the last move to 2, else set the state of the Cell the to location of the last move to 3, else set the state of the Cell the to location of the last move to 0.
Players take turns moving.
Setup:
Place a Pawn for player one at each cell of the 1 row.
Place a Pawn for player two at each cell of the 7 row.
Place a Rook for player one on sites: A1 and I1.
Place a Knight for player one on sites: B1 and H1.
Place a BishopnoCross for player one on sites: C1 and G1.
Place a FerznoCross for player one on site D1.
Place a KingnoCross for player one on site E1.
Place a Rook for player two on sites: A9 and I9.
Place a Knight for player two on sites: B9 and H9.
Place a BishopnoCross for player two on sites: C9 and G9.
Place a FerznoCross for player two on site D9.
Place a KingnoCross for player two on site E9..
Rules:
Move one of your pieces.
Aim:
If KingnoCross of the next player is threatened and not can move move one of your pieces, the moving player wins.

Reconstruction Details

Combined Score: 0.941
Cultural Score: 0.969
Conceptual Score: 0.97

Geographical Score: 0.913 (~1740km)

Based on:
1. Persian Chess with a Queen / Persian Chess with a Queen 2. Persian Chess with a Queen / Persian Chess with a Queen

Concepts

Browse all concepts for Chess (Siberia) (Ludii 4) here.

Other Rulesets

Reconstructed rulesets
Chess (Siberia) (Ludii 1) Reconstructed with Ludii
Chess (Siberia) (Ludii 2) Reconstructed with Ludii
Chess (Siberia) (Ludii 3) Reconstructed with Ludii
Chess (Siberia) (Ludii 5) Reconstructed with Ludii
Chess (Siberia) (Ludii 6) Reconstructed with Ludii
Chess (Siberia) (Ludii 7) Reconstructed with Ludii
Chess (Siberia) (Ludii 8) Reconstructed with Ludii
Chess (Siberia) (Ludii 9) Reconstructed with Ludii
Chess (Siberia) (Ludii 10) Reconstructed with Ludii
Chess (Siberia) (Ludii 11) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3827

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council