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Cheng Fang Cheng Long (Five-Fang)
Ruleset: Cheng Fang Cheng Long (Ludii 2)

Game

See the game Cheng Fang Cheng Long for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Cheng Fang Cheng Long is played by two players on a 5x5 rectangle board with square tiling.
All players play with Markers.
Rules for Pieces:
Markers step adjacent then if a player places 3 of their pieces in an all direction line or the walk [F,R,F,R,F,R,F] from vertex the to location of the last move goes through any sites, move again.
Players take turns moving.
Rules:
From vertex in Player the moving player's hand site 0 to vertex in the centre sites of the board moveRule: true from vertex in Player the moving player's hand site 0 to vertex in the set of empty vertexs moveRule: true if in the same turn, remove pieces at sites occupied by any component owned by Next then if the value of Player the moving player is greater than 1, move again and set the value of Player the moving player to the value of Player the moving player minus 1, else set the value of Player the moving player to 0, else move one of your pieces.
Aim:
If there are no pieces owned by Player the next player, the next player loses.

Reconstruction Details

Combined Score: 0.942
Cultural Score: 0.942
Conceptual Score: 0.942

Geographical Score: 0.906 (~1880km)

Based on:
1. Xanan Zirge / Xanan Zirge 2. Fang / Fang

Concepts

Browse all concepts for Cheng Fang Cheng Long (Ludii 2) here.

Other Rulesets

Reconstructed rulesets
Cheng Fang Cheng Long (Ludii 1) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 3) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 4) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 5) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 6) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 7) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 8) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 9) Reconstructed with Ludii
Cheng Fang Cheng Long (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3270

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council