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Barail
Ruleset: Barail (Ludii 10)

Game

See the game Barail for more details.

Period(s)

Medieval

Summary

Reconstructed with Ludii

Rules

The game Barail is played by two players on a 2x13 rectangle board with square tiling.
All players play with Discs. The following pieces are shared by all players: Dies with 6 faces valued [1, 2, 3, 4, 5, 6], Dies with 6 faces valued [1, 2, 3, 4, 5, 6] and Dies with 6 faces valued [1, 2, 3, 4, 5, 6].
Rules for Pieces:
Discs according to the value of the dice, from vertex in the location of the piece to vertex the number of pips on the dice steps forward from site the location of the piece on track null moveRule: not there is an enemy Player at to or 1 is equal to the size of the stack on vertex to captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player the next player's hand site 0 moveRule: true, the double rules apply or if empty, according to the value of the dice, remove pieces at the location of the piece, the double rules apply.
Players take turns moving.
Setup:
Place stack of [Disc1] at vertex 15
Place stack of [Disc1] at vertex 14
Place stack of [Disc2] at vertex 13.
Rules:
If not in the same turn, roll the dice and afterwards move one of your pieces.
Aim:
If there are no pieces owned by Player the moving player, the moving player wins.

Reconstruction Details

Combined Score: 0.841
Cultural Score: 0.835
Conceptual Score: 0.846

Geographical Score: 0.885 (~2300km)

Based on:
1. Paumecary / Paumecary 2. Svensk Bradspel / Svensk Bradspel

Concepts

Browse all concepts for Barail (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Barail (Ludii 1) Reconstructed with Ludii
Barail (Ludii 2) Reconstructed with Ludii
Barail (Ludii 3) Reconstructed with Ludii
Barail (Ludii 4) Reconstructed with Ludii
Barail (Ludii 5) Reconstructed with Ludii
Barail (Ludii 6) Reconstructed with Ludii
Barail (Ludii 7) Reconstructed with Ludii
Barail (Ludii 8) Reconstructed with Ludii
Barail (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.2917

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council