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Barail
Ruleset: Barail (Ludii 2)

Game

See the game Barail for more details.

Period(s)

Medieval

Summary

Reconstructed with Ludii

Rules

The game Barail is played by two players on a 2x13 rectangle board with square tiling.
All players play with Discs. The following pieces are shared by all players: Dies with 6 faces valued [1, 2, 3, 4, 5, 6], Dies with 6 faces valued [1, 2, 3, 4, 5, 6] and Dies with 6 faces valued [1, 2, 3, 4, 5, 6].
Rules for Pieces:
Discs according to the value of the dice, if the number of pips on the dice steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else from vertex in the location of the piece to vertex the number of pips on the dice steps forward from site the location of the piece on track null moveRule: not there is an enemy Player at to or 1 is equal to the size of the stack on vertex to captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player the next player's hand site 0 moveRule: true.
Players take turns moving.
Setup:
Place stack of [Disc1] at vertex 15
Place stack of [Disc1] at vertex 14
Place stack of [Disc2] at vertex 13.
Rules:
If a state is pending or not in the same turn, roll the dice and afterwards if 1 is equal to state variablePlayOpposite, move one of your pieces or move one of your pieces or pass then forget all previously rememberd values and set the variable PlayOpposite to 0 and set pending and move again, else if 0 is equal to the number of moves during this turn, all dice show equal values and 1 is equal to the value of Player the moving player, remember the value 7 minus the face of the die at site 28 and remember the value 7 minus the face of the die at site 28 and afterwards move one of your pieces or move one of your pieces.
Aim:
If there are no pieces owned by Player the moving player, the moving player wins.

Reconstruction Details

Combined Score: 0.886
Cultural Score: 0.864
Conceptual Score: 0.908

Geographical Score: 0.934 (~1320km)

Based on:
1. Lange Puff / Lange Puff 2. Lange Puff / Lange Puff

Can also be based on:
1) 1. Lange Puff / Lange Puff 2. Contrare Puff / Contrare Puff

Concepts

Browse all concepts for Barail (Ludii 2) here.

Other Rulesets

Reconstructed rulesets
Barail (Ludii 1) Reconstructed with Ludii
Barail (Ludii 3) Reconstructed with Ludii
Barail (Ludii 4) Reconstructed with Ludii
Barail (Ludii 5) Reconstructed with Ludii
Barail (Ludii 6) Reconstructed with Ludii
Barail (Ludii 7) Reconstructed with Ludii
Barail (Ludii 8) Reconstructed with Ludii
Barail (Ludii 9) Reconstructed with Ludii
Barail (Ludii 10) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.2909

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council