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Ashanti Draughts
Ruleset: Ashanti Draughts (Ludii 10)

Game

See the game Ashanti Draughts for more details.

Period(s)

Modern

Summary

Reconstructed with Ludii

Rules

The game Ashanti Draughts is played by two players on a noshape board with nobasis tiling.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with Counters and DoubleCounters.
Rules for Pieces:
Counters step the difference between directions forwards and DirectionChoice(Diagonal, ) or hop adjacent if the to location of the last move is in RegionP1 or RegionP2, a piece of the moving player the to location of the last move, this piece can promote into DoubleCounter.
DoubleCounters slide from the location of the piece in the adjacent direction through [between] is in the set of empty vertexs or hop adjacent.
Players take turns moving.
Setup:
Place a Counter for player one at the union of the bottom sites of the board expanded by 1 steps and the vertexes with coordinates [D3, E3].
Place a Counter for player two at the union of the vertexes with coordinates [A3, B3] and the top sites of the board expanded by 1 steps..
Rules:
If not in the same turn and the value of Player Prev is equal to 1, if the from location of the last move is in the pending sites and the from location of the last move is in the set of empty vertexs, select Vertex in the to location of the last move if vertex the location of the piece is occupied then remove pieces at the to location of the last move and move again and set the value of Player Prev to 0 or select Vertex in the pending sites if vertex the location of the piece is occupied then remove pieces at the to location of the last move and move again and set the value of Player Prev to 0 or if in the same turn, if the to location of the last move is equal to the from location of the last move, set the region the from sites of move one of your pieces to pending and afterwards move one of your pieces, else hop adjacent then set the value of Player the moving player to 0, else set the region the from sites of move one of your pieces to pending and afterwards move one of your pieces.
Aim:
If the next player cannot move, the next player loses.

Reconstruction Details

Combined Score: 0.88
Cultural Score: 0.893
Conceptual Score: 0.45

Geographical Score: 0.867 (~2660km)

Based on:
1. Crand / Crand 2. Alquerque / Covarrubias

Concepts

Browse all concepts for Ashanti Draughts (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Ashanti Draughts (Ludii 1) Reconstructed with Ludii
Ashanti Draughts (Ludii 2) Reconstructed with Ludii
Ashanti Draughts (Ludii 3) Reconstructed with Ludii
Ashanti Draughts (Ludii 4) Reconstructed with Ludii
Ashanti Draughts (Ludii 5) Reconstructed with Ludii
Ashanti Draughts (Ludii 6) Reconstructed with Ludii
Ashanti Draughts (Ludii 7) Reconstructed with Ludii
Ashanti Draughts (Ludii 8) Reconstructed with Ludii
Ashanti Draughts (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.3767

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council