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Andarraya
Ruleset: Andarraya (Ludii 10)

Game

See the game Andarraya for more details.

Summary

Reconstructed with Ludii

Rules

The game Andarraya is played by two players on a noshape board with nobasis tiling.
All players play with Discs. The following pieces are shared by all players: Dies with 6 faces valued [1, 2, 3, 4, 5, 6] and Dies with 6 faces valued [1, 2, 3, 4, 5, 6].
Rules for Pieces:
Discs according to the value of the dice, if the number of pips on the dice steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else if not there is an enemy Player at the number of pips on the dice steps forward from site the location of the piece on track null or 1 is equal to the size of the stack on vertex the number of pips on the dice steps forward from site the location of the piece on track null, from vertex in the location of the piece to vertex the number of pips on the dice steps forward from site the location of the piece on track null moveRule: true captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player Player at to's hand site 0 moveRule: true or if the value of Player the moving player is equal to -1, if 1 steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else if not there is an enemy Player at 1 steps forward from site the location of the piece on track null or 1 is equal to the size of the stack on vertex 1 steps forward from site the location of the piece on track null, from vertex in the location of the piece to vertex 1 steps forward from site the location of the piece on track null moveRule: true captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player Player at to's hand site 0 moveRule: true or if 2 steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else if not there is an enemy Player at 2 steps forward from site the location of the piece on track null or 1 is equal to the size of the stack on vertex 2 steps forward from site the location of the piece on track null, from vertex in the location of the piece to vertex 2 steps forward from site the location of the piece on track null moveRule: true captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player Player at to's hand site 0 moveRule: true or if 3 steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else if not there is an enemy Player at 3 steps forward from site the location of the piece on track null or 1 is equal to the size of the stack on vertex 3 steps forward from site the location of the piece on track null, from vertex in the location of the piece to vertex 3 steps forward from site the location of the piece on track null moveRule: true captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player Player at to's hand site 0 moveRule: true or if 4 steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else if not there is an enemy Player at 4 steps forward from site the location of the piece on track null or 1 is equal to the size of the stack on vertex 4 steps forward from site the location of the piece on track null, from vertex in the location of the piece to vertex 4 steps forward from site the location of the piece on track null moveRule: true captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player Player at to's hand site 0 moveRule: true or if 5 steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else if not there is an enemy Player at 5 steps forward from site the location of the piece on track null or 1 is equal to the size of the stack on vertex 5 steps forward from site the location of the piece on track null, from vertex in the location of the piece to vertex 5 steps forward from site the location of the piece on track null moveRule: true captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player Player at to's hand site 0 moveRule: true or if 6 steps forward from site the location of the piece on track null is equal to -1, remove pieces at the location of the piece, else if not there is an enemy Player at 6 steps forward from site the location of the piece on track null or 1 is equal to the size of the stack on vertex 6 steps forward from site the location of the piece on track null, from vertex in the location of the piece to vertex 6 steps forward from site the location of the piece on track null moveRule: true captureRule: there is an enemy Player at to captureEffect: from vertex in to to vertex Player Player at to's hand site 0 moveRule: true if not all dice have been used, move again and set the value of Player the moving player to 1.
Players take turns moving.
Setup:
Place stack of [Disc1] at vertex 6
Place stack of [Disc1] at vertex 4
Place stack of [Disc1] at vertex 12
Place stack of [Disc1] at vertex 23
Place stack of [Disc2] at vertex 18
Place stack of [Disc2] at vertex 16
Place stack of [Disc2] at vertex 0
Place stack of [Disc2] at vertex 11.
Rules:
If not in the same turn, roll the dice and afterwards move one of your pieces.
Aim:
If there are no pieces owned by Player the moving player, the moving player wins.

Reconstruction Details

Combined Score: 0.939
Cultural Score: 0.909
Conceptual Score: 0.469

Geographical Score: 0.969 (~620km)

Based on:
1. Cab e Quinal / Fixed Die 2. Todas Tablas / Todas Tables

Concepts

Browse all concepts for Andarraya (Ludii 10) here.

Other Rulesets

Reconstructed rulesets
Andarraya (Ludii 1) Reconstructed with Ludii
Andarraya (Ludii 2) Reconstructed with Ludii
Andarraya (Ludii 3) Reconstructed with Ludii
Andarraya (Ludii 4) Reconstructed with Ludii
Andarraya (Ludii 5) Reconstructed with Ludii
Andarraya (Ludii 6) Reconstructed with Ludii
Andarraya (Ludii 7) Reconstructed with Ludii
Andarraya (Ludii 8) Reconstructed with Ludii
Andarraya (Ludii 9) Reconstructed with Ludii

Identifiers

DLP.GameRulesets.4065

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council