A-i-ú
(A-i-u) Ruleset:
A-i-u (Ludii 2)
Game
See the game A-i-u for more details.
Summary
Reconstructed with Ludii
Rules
The game A-i-u is played by two players on a 2 x 6 Mancala board with 2 none stores.
Regions:
RegionP1: the bottom sites of the board for P1
RegionP2: the top sites of the board for P2
All players play with null The following pieces are shared by all players: Seeds.
Players take turns moving.
Setup:
Set the count of the vertexes in track of board to 4.
Rules:
Select Vertex in the difference between RegionP1 or RegionP2 and sites if 1 is less than the total number of vertex in to then Sow with the following rules, startLoc: the to location of the last move, countFn: the total number of vertex in the to location of the last move, numPerHoleFn: 1, origin: true, captureRule: true, type: Vertex, includeSelf: true and if 1 is the mover, remember the value the from location of the last move, else remember the value the from location of the last move.
Aim:
If all sites in track of board satisfy the condition the total number of vertex in current site is less than or equal to 1, the game ends and the player with the highest score wins.
Reconstruction Details
Combined Score: 0.893 Cultural Score: 0.893 Conceptual Score: 0.929
Geographical Score: 0.894 (~2120km)
Based on:
1. Awari
/
Langa-Holo
2. Adjiboto
/
Heskovits
3. Awari
/
Langa-Holo
Concepts
Browse all concepts for A-i-u (Ludii 2) here.
Other Rulesets
Reconstructed rulesets
A-i-u (Ludii 1)
Reconstructed with Ludii
A-i-u (Ludii 3)
Reconstructed with Ludii
Identifiers
DLP.GameRulesets.4120
|