58 Holes
(Hounds and Jackals) Ruleset:
Historical Information
Game
See the game 58 Holes for more details.
Period(s)
Ancient
Summary
Rules known from DLP evidence.
Description
These are the rules known for 58 holes as compiled from the DLP evidence.
Rules
58-60 holes. Two rows of parallel lines of spaces in the center, ten or eleven in each line. Outer arc with 29-30 spaces. Five pieces per player. Sometimes certain holes are connected to each other or individually marked.
Concepts
Browse all concepts for Historical Information here.
Reference
DLP evidence.
Other Rulesets
Suggested rulesets
Carnarvon and Carter
Proposed by Lord Carnarvon and Howard Carter.
Carter Unmarked
Carter rules on Unmarked Board,
Carter Marked Holes
Carter rules on Marked board.
Carter Crossover 1
Carter rules on the Crossover 1 board.
Carter Crossover 2
Carter rules on the Crossover 2 board.
Carter Crossover 3
Carter rules on the Crossover 3 board.
Carter Crossover 4
Carter rules on Crossover 4 board.
Tab Unmarked
Rules for Tab on an Unmarked board.
Tab Marked (Throw)
Tab rules on the Marked board.
Tab Marked (Safe)
Tab rules on the marked board. Marks are safe spaces.
Tab Parallel Connections
Tab rules on the Parallel Connections board.
Tab Crosssover 1
Tab rules on the Crossover 1 board.
Tab Crossover 2
Tab rules on the Crossover 2 board.
Tab Crossover 3
Tab rules on the Crossover 3 board.
Tab Crossover 4
Tab rules on the Crossover 4 board.
Carter Marked Holes D6
Crter marked rules with a D6
Carnarvon and Carter D6
Carnarvon and Carter rules with a D6.
Carter Unmarked D6
Carter unmarked rules with D6.
Carter Crossover 1 D6
Using D6.
Carter Crossover 2 D6
Carter Crossover 2 with D6.
Carter Crossover 3 D6
CArter Crossover 3 with D6.
Carter Crossover 4 D6
Carter Crossover 4 with D6.
Carter Crossover 5
Carter and Carnarvon Rules on the Crossover 5 board.
Tab Crossover 5
Tab Rules on the Crossover 5 board.
Carter Crossover 5 D6
Carter rules on the Crossover 5 board with a D6.
Carter and Carnarvon D4
Carter's rules with a D4.
Carter Unmarked D4
Carter Unmarked rules with D4.
Carter Crossover 1 D4
Carter rules on Crossover 1 board with D4.
Carter Crossover 2 D4
Carter rules on Crossover 2 board with D4.
Carter Crossover 3 D4
Carter rules on Crossover 2 board with D4.
Carter Crossover 4 D4
Carter rules on Crossover 4 board with D4.
Carter Crossover 5 D4
Carter rules on Crossover 5 board with D4.
Carter Marked Holes D4
Carter rules on the Marked Holes board with D4.
Tab Unmarked D4
Tab rules on Unmarked board with D4.
Tab Marked (Throw) D4
Tab rules on Marked board with D4.
Tab Marked (Safe) D4
Tab rules on Marked board with D4.
Tab Parallel Connections D4
Tab rules on Egyptian boards with D4.
Tab Crossover 1 D4
Tab rules on Crossover 1 Board with D4.
Tab Crossover 2 D4
Tab rules on Crossover 2 board with D4.
Tab Crossover 3 D4
Tab rules on Crossover 3 board with D4.
Tab Crossover 4 D4
Tab rules on Crossover 4 board with D4.
Tab Crossover 5 D4
Tab rules on Crossover 5 board with D4.
Tab Unmarked D6
Tab rules on Unmarked board with D6.
Tab Marked (Throw) D6
Tab rules on MArked board with D6.
Tab Marked (Safe) D6
Tab rules on Marked board with D6.
Tab Parallel Connections D6
Tab on Parallel Connections boards with D6.
Tab Crossover 1 D6
Tab rules on Crossover 1 board with D6.
Tab Crossover 2 D6
Tab rules on Crossover 2 board with D6.
Tab Crossover 3 D6
Tab rules on Crossover 3 board with D6.
Tab Crossover 4 D6
Tab rules on Crossover 4 board with D6.
Tab Crossover 5 D6
Tab rules on Crossover 5 board with D6.
Parallel Connections
Boards have lines which connect holes in the same track. do not connect tracks on the board
Unmarked
Boards have no markings.
Marked Holes
Certain holes are marked.
Crossover 1
Simple version with lines crossing between tracks.
Crossover 2
Crossover lines include the outer arc.
Crossover 3
Crossover board with more connections between the central lines and the outer arc.
Crossover 4
Most complex crossover board.
Labyrinth
58 holes with a "labyrinth" of extra holes around the goal.
Identifiers
DLP.GameRulesets.531
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