58 Holes
(Hounds and Jackals) Ruleset:
Carnarvon and Carter
Game
See the game 58 Holes for more details.
Period(s)
Ancient
Summary
Proposed by Lord Carnarvon and Howard Carter.
Description
These rules were proposed by Lord Carnarvon and Howard Carter, based on the famous game with the palm tree from Thebes now in the Metropolitan Museum of Art (26.7.1287a-k).
Rules
Five pieces per player. The goal is to reach hole thirty with all five of the player's pieces. Each player has either the left or the right track. Movement is decided by dice. If a piece lands on a space with a connecting line, the piece must move backward along that line, never forward. Holes 15 and 25 are special holes, which grant a second roll.
Concepts
Browse all concepts for Carnarvon and Carter here.
Reference
Carnarvon and Carter 1912.
Other Rulesets
Suggested rulesets
Carter Unmarked
Carter rules on Unmarked Board,
Carter Marked Holes
Carter rules on Marked board.
Carter Crossover 1
Carter rules on the Crossover 1 board.
Carter Crossover 2
Carter rules on the Crossover 2 board.
Carter Crossover 3
Carter rules on the Crossover 3 board.
Carter Crossover 4
Carter rules on Crossover 4 board.
Tab Unmarked
Rules for Tab on an Unmarked board.
Tab Marked (Throw)
Tab rules on the Marked board.
Tab Marked (Safe)
Tab rules on the marked board. Marks are safe spaces.
Tab Parallel Connections
Tab rules on the Parallel Connections board.
Tab Crosssover 1
Tab rules on the Crossover 1 board.
Tab Crossover 2
Tab rules on the Crossover 2 board.
Tab Crossover 3
Tab rules on the Crossover 3 board.
Tab Crossover 4
Tab rules on the Crossover 4 board.
Carter Marked Holes D6
Crter marked rules with a D6
Carnarvon and Carter D6
Carnarvon and Carter rules with a D6.
Carter Unmarked D6
Carter unmarked rules with D6.
Carter Crossover 1 D6
Using D6.
Carter Crossover 2 D6
Carter Crossover 2 with D6.
Carter Crossover 3 D6
CArter Crossover 3 with D6.
Carter Crossover 4 D6
Carter Crossover 4 with D6.
Carter Crossover 5
Carter and Carnarvon Rules on the Crossover 5 board.
Tab Crossover 5
Tab Rules on the Crossover 5 board.
Carter Crossover 5 D6
Carter rules on the Crossover 5 board with a D6.
Carter and Carnarvon D4
Carter's rules with a D4.
Carter Unmarked D4
Carter Unmarked rules with D4.
Carter Crossover 1 D4
Carter rules on Crossover 1 board with D4.
Carter Crossover 2 D4
Carter rules on Crossover 2 board with D4.
Carter Crossover 3 D4
Carter rules on Crossover 2 board with D4.
Carter Crossover 4 D4
Carter rules on Crossover 4 board with D4.
Carter Crossover 5 D4
Carter rules on Crossover 5 board with D4.
Carter Marked Holes D4
Carter rules on the Marked Holes board with D4.
Tab Unmarked D4
Tab rules on Unmarked board with D4.
Tab Marked (Throw) D4
Tab rules on Marked board with D4.
Tab Marked (Safe) D4
Tab rules on Marked board with D4.
Tab Parallel Connections D4
Tab rules on Egyptian boards with D4.
Tab Crossover 1 D4
Tab rules on Crossover 1 Board with D4.
Tab Crossover 2 D4
Tab rules on Crossover 2 board with D4.
Tab Crossover 3 D4
Tab rules on Crossover 3 board with D4.
Tab Crossover 4 D4
Tab rules on Crossover 4 board with D4.
Tab Crossover 5 D4
Tab rules on Crossover 5 board with D4.
Tab Unmarked D6
Tab rules on Unmarked board with D6.
Tab Marked (Throw) D6
Tab rules on MArked board with D6.
Tab Marked (Safe) D6
Tab rules on Marked board with D6.
Tab Parallel Connections D6
Tab on Parallel Connections boards with D6.
Tab Crossover 1 D6
Tab rules on Crossover 1 board with D6.
Tab Crossover 2 D6
Tab rules on Crossover 2 board with D6.
Tab Crossover 3 D6
Tab rules on Crossover 3 board with D6.
Tab Crossover 4 D6
Tab rules on Crossover 4 board with D6.
Tab Crossover 5 D6
Tab rules on Crossover 5 board with D6.
Parallel Connections
Boards have lines which connect holes in the same track. do not connect tracks on the board
Unmarked
Boards have no markings.
Marked Holes
Certain holes are marked.
Crossover 1
Simple version with lines crossing between tracks.
Crossover 2
Crossover lines include the outer arc.
Crossover 3
Crossover board with more connections between the central lines and the outer arc.
Crossover 4
Most complex crossover board.
Labyrinth
58 holes with a "labyrinth" of extra holes around the goal.
Identifiers
DLP.GameRulesets.36
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