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58 Holes (Hounds and Jackals)
Ruleset: Carnarvon and Carter D6

Game

See the game 58 Holes for more details.

Period(s)

Ancient

Summary

Carnarvon and Carter rules with a D6.

Description

Sis-sided die with Carnarvon and Carter's rules.

Rules

Five pieces per player. One six-sided die. The goal is to reach hole thirty with all five of the player's pieces. Each player has either the left or the right track. Movement is decided by dice. If a piece lands on a space with a connecting line, the piece must move backward along that line, never forward. Holes 15 and 25 are special holes, which grant a second roll.

Concepts

Browse all concepts for Carnarvon and Carter D6 here.

Other Rulesets

Suggested rulesets
Carnarvon and Carter Proposed by Lord Carnarvon and Howard Carter.
Carter Unmarked Carter rules on Unmarked Board,
Carter Marked Holes Carter rules on Marked board.
Carter Crossover 1 Carter rules on the Crossover 1 board.
Carter Crossover 2 Carter rules on the Crossover 2 board.
Carter Crossover 3 Carter rules on the Crossover 3 board.
Carter Crossover 4 Carter rules on Crossover 4 board.
Tab Unmarked Rules for Tab on an Unmarked board.
Tab Marked (Throw) Tab rules on the Marked board.
Tab Marked (Safe) Tab rules on the marked board. Marks are safe spaces.
Tab Parallel Connections Tab rules on the Parallel Connections board.
Tab Crosssover 1 Tab rules on the Crossover 1 board.
Tab Crossover 2 Tab rules on the Crossover 2 board.
Tab Crossover 3 Tab rules on the Crossover 3 board.
Tab Crossover 4 Tab rules on the Crossover 4 board.
Carter Marked Holes D6 Crter marked rules with a D6
Carter Unmarked D6 Carter unmarked rules with D6.
Carter Crossover 1 D6 Using D6.
Carter Crossover 2 D6 Carter Crossover 2 with D6.
Carter Crossover 3 D6 CArter Crossover 3 with D6.
Carter Crossover 4 D6 Carter Crossover 4 with D6.
Carter Crossover 5 Carter and Carnarvon Rules on the Crossover 5 board.
Tab Crossover 5 Tab Rules on the Crossover 5 board.
Carter Crossover 5 D6 Carter rules on the Crossover 5 board with a D6.
Carter and Carnarvon D4 Carter's rules with a D4.
Carter Unmarked D4 Carter Unmarked rules with D4.
Carter Crossover 1 D4 Carter rules on Crossover 1 board with D4.
Carter Crossover 2 D4 Carter rules on Crossover 2 board with D4.
Carter Crossover 3 D4 Carter rules on Crossover 2 board with D4.
Carter Crossover 4 D4 Carter rules on Crossover 4 board with D4.
Carter Crossover 5 D4 Carter rules on Crossover 5 board with D4.
Carter Marked Holes D4 Carter rules on the Marked Holes board with D4.
Tab Unmarked D4 Tab rules on Unmarked board with D4.
Tab Marked (Throw) D4 Tab rules on Marked board with D4.
Tab Marked (Safe) D4 Tab rules on Marked board with D4.
Tab Parallel Connections D4 Tab rules on Egyptian boards with D4.
Tab Crossover 1 D4 Tab rules on Crossover 1 Board with D4.
Tab Crossover 2 D4 Tab rules on Crossover 2 board with D4.
Tab Crossover 3 D4 Tab rules on Crossover 3 board with D4.
Tab Crossover 4 D4 Tab rules on Crossover 4 board with D4.
Tab Crossover 5 D4 Tab rules on Crossover 5 board with D4.
Tab Unmarked D6 Tab rules on Unmarked board with D6.
Tab Marked (Throw) D6 Tab rules on MArked board with D6.
Tab Marked (Safe) D6 Tab rules on Marked board with D6.
Tab Parallel Connections D6 Tab on Parallel Connections boards with D6.
Tab Crossover 1 D6 Tab rules on Crossover 1 board with D6.
Tab Crossover 2 D6 Tab rules on Crossover 2 board with D6.
Tab Crossover 3 D6 Tab rules on Crossover 3 board with D6.
Tab Crossover 4 D6 Tab rules on Crossover 4 board with D6.
Tab Crossover 5 D6 Tab rules on Crossover 5 board with D6.
Parallel Connections Boards have lines which connect holes in the same track. do not connect tracks on the board
Unmarked Boards have no markings.
Marked Holes Certain holes are marked.
Crossover 1 Simple version with lines crossing between tracks.
Crossover 2 Crossover lines include the outer arc.
Crossover 3 Crossover board with more connections between the central lines and the outer arc.
Crossover 4 Most complex crossover board.
Labyrinth 58 holes with a "labyrinth" of extra holes around the goal.

Identifiers

DLP.GameRulesets.2025

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