58 Holes
(Hounds and Jackals) Ruleset:
Tab Unmarked
Game
See the game 58 Holes for more details.
Period(s)
Ancient
Summary
Rules for Tab on an Unmarked board.
Description
Rules for At-Tab Wad-d-Dukk on an unmarked board.
Rules
Five pieces per player, which begin on the first five spaces in each track. Four sticks, each with a white side and a yellow side. Throws equal the number of white sides which fall up; when only yellow sides are up the throw equals 6. A throw of 1, 4, or 6 grants another throw to the player. Players perform all of their throws first, and then move pieces according to the values of the throws without subdividing the value of a single throw. Players cannot move their pieces until the throw a 1. Pieces cannot move past one another in the home row. Each piece in the home row must individually be unlocked with a throw of 1 before it can move When a player's piece lands in a space occupied by an opponent's piece, the opponent's piece is removed from the board. When a piece reaches the opponent's starting row, it cannot move if there are other pieces belonging to the player outside of this row.
Concepts
Browse all concepts for Tab Unmarked here.
Other Rulesets
Suggested rulesets
Carnarvon and Carter
Proposed by Lord Carnarvon and Howard Carter.
Carter Unmarked
Carter rules on Unmarked Board,
Carter Marked Holes
Carter rules on Marked board.
Carter Crossover 1
Carter rules on the Crossover 1 board.
Carter Crossover 2
Carter rules on the Crossover 2 board.
Carter Crossover 3
Carter rules on the Crossover 3 board.
Carter Crossover 4
Carter rules on Crossover 4 board.
Tab Marked (Throw)
Tab rules on the Marked board.
Tab Marked (Safe)
Tab rules on the marked board. Marks are safe spaces.
Tab Parallel Connections
Tab rules on the Parallel Connections board.
Tab Crosssover 1
Tab rules on the Crossover 1 board.
Tab Crossover 2
Tab rules on the Crossover 2 board.
Tab Crossover 3
Tab rules on the Crossover 3 board.
Tab Crossover 4
Tab rules on the Crossover 4 board.
Carter Marked Holes D6
Crter marked rules with a D6
Carnarvon and Carter D6
Carnarvon and Carter rules with a D6.
Carter Unmarked D6
Carter unmarked rules with D6.
Carter Crossover 1 D6
Using D6.
Carter Crossover 2 D6
Carter Crossover 2 with D6.
Carter Crossover 3 D6
CArter Crossover 3 with D6.
Carter Crossover 4 D6
Carter Crossover 4 with D6.
Carter Crossover 5
Carter and Carnarvon Rules on the Crossover 5 board.
Tab Crossover 5
Tab Rules on the Crossover 5 board.
Carter Crossover 5 D6
Carter rules on the Crossover 5 board with a D6.
Carter and Carnarvon D4
Carter's rules with a D4.
Carter Unmarked D4
Carter Unmarked rules with D4.
Carter Crossover 1 D4
Carter rules on Crossover 1 board with D4.
Carter Crossover 2 D4
Carter rules on Crossover 2 board with D4.
Carter Crossover 3 D4
Carter rules on Crossover 2 board with D4.
Carter Crossover 4 D4
Carter rules on Crossover 4 board with D4.
Carter Crossover 5 D4
Carter rules on Crossover 5 board with D4.
Carter Marked Holes D4
Carter rules on the Marked Holes board with D4.
Tab Unmarked D4
Tab rules on Unmarked board with D4.
Tab Marked (Throw) D4
Tab rules on Marked board with D4.
Tab Marked (Safe) D4
Tab rules on Marked board with D4.
Tab Parallel Connections D4
Tab rules on Egyptian boards with D4.
Tab Crossover 1 D4
Tab rules on Crossover 1 Board with D4.
Tab Crossover 2 D4
Tab rules on Crossover 2 board with D4.
Tab Crossover 3 D4
Tab rules on Crossover 3 board with D4.
Tab Crossover 4 D4
Tab rules on Crossover 4 board with D4.
Tab Crossover 5 D4
Tab rules on Crossover 5 board with D4.
Tab Unmarked D6
Tab rules on Unmarked board with D6.
Tab Marked (Throw) D6
Tab rules on MArked board with D6.
Tab Marked (Safe) D6
Tab rules on Marked board with D6.
Tab Parallel Connections D6
Tab on Parallel Connections boards with D6.
Tab Crossover 1 D6
Tab rules on Crossover 1 board with D6.
Tab Crossover 2 D6
Tab rules on Crossover 2 board with D6.
Tab Crossover 3 D6
Tab rules on Crossover 3 board with D6.
Tab Crossover 4 D6
Tab rules on Crossover 4 board with D6.
Tab Crossover 5 D6
Tab rules on Crossover 5 board with D6.
Parallel Connections
Boards have lines which connect holes in the same track. do not connect tracks on the board
Unmarked
Boards have no markings.
Marked Holes
Certain holes are marked.
Crossover 1
Simple version with lines crossing between tracks.
Crossover 2
Crossover lines include the outer arc.
Crossover 3
Crossover board with more connections between the central lines and the outer arc.
Crossover 4
Most complex crossover board.
Labyrinth
58 holes with a "labyrinth" of extra holes around the goal.
Identifiers
DLP.GameRulesets.2009
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