background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
58 Holes (Hounds and Jackals)
Ruleset: Tab Crosssover 1

Game

See the game 58 Holes for more details.

Period(s)

Ancient

Summary

Tab rules on the Crossover 1 board.

Description

Rules for At-Tab Wad-d-Dukk applied to the Crossover 1 board.

Rules

Five pieces per player, which begin on the first five spaces in each track. Four sticks, each with a white side and a yellow side. Throws equal the number of white sides which fall up; when only yellow sides are up the throw equals 6. A throw of 1, 4, or 6 grants another throw to the player. Players perform all of their throws first, and then move pieces according to the values of the throws without subdividing the value of a single throw. Players cannot move their pieces until the throw a 1. Pieces cannot move past one another in the home row. Each piece in the home row must individually be unlocked with a throw of 1 before it can move When a player's piece lands in a space occupied by an opponent's piece, the opponent's piece is removed from the board. When a piece lands on a hole with a line connecting it to another hole, the piece moves forward along that line to the hole on the opposite end it. When a piece reaches the opponent's starting row, it cannot move if there are other pieces belonging to the player outside of this row. A piece resting on a marked space cannot be captured.

Concepts

Browse all concepts for Tab Crosssover 1 here.

Other Rulesets

Suggested rulesets
Carnarvon and Carter Proposed by Lord Carnarvon and Howard Carter.
Carter Unmarked Carter rules on Unmarked Board,
Carter Marked Holes Carter rules on Marked board.
Carter Crossover 1 Carter rules on the Crossover 1 board.
Carter Crossover 2 Carter rules on the Crossover 2 board.
Carter Crossover 3 Carter rules on the Crossover 3 board.
Carter Crossover 4 Carter rules on Crossover 4 board.
Tab Unmarked Rules for Tab on an Unmarked board.
Tab Marked (Throw) Tab rules on the Marked board.
Tab Marked (Safe) Tab rules on the marked board. Marks are safe spaces.
Tab Parallel Connections Tab rules on the Parallel Connections board.
Tab Crossover 2 Tab rules on the Crossover 2 board.
Tab Crossover 3 Tab rules on the Crossover 3 board.
Tab Crossover 4 Tab rules on the Crossover 4 board.
Carter Marked Holes D6 Crter marked rules with a D6
Carnarvon and Carter D6 Carnarvon and Carter rules with a D6.
Carter Unmarked D6 Carter unmarked rules with D6.
Carter Crossover 1 D6 Using D6.
Carter Crossover 2 D6 Carter Crossover 2 with D6.
Carter Crossover 3 D6 CArter Crossover 3 with D6.
Carter Crossover 4 D6 Carter Crossover 4 with D6.
Carter Crossover 5 Carter and Carnarvon Rules on the Crossover 5 board.
Tab Crossover 5 Tab Rules on the Crossover 5 board.
Carter Crossover 5 D6 Carter rules on the Crossover 5 board with a D6.
Carter and Carnarvon D4 Carter's rules with a D4.
Carter Unmarked D4 Carter Unmarked rules with D4.
Carter Crossover 1 D4 Carter rules on Crossover 1 board with D4.
Carter Crossover 2 D4 Carter rules on Crossover 2 board with D4.
Carter Crossover 3 D4 Carter rules on Crossover 2 board with D4.
Carter Crossover 4 D4 Carter rules on Crossover 4 board with D4.
Carter Crossover 5 D4 Carter rules on Crossover 5 board with D4.
Carter Marked Holes D4 Carter rules on the Marked Holes board with D4.
Tab Unmarked D4 Tab rules on Unmarked board with D4.
Tab Marked (Throw) D4 Tab rules on Marked board with D4.
Tab Marked (Safe) D4 Tab rules on Marked board with D4.
Tab Parallel Connections D4 Tab rules on Egyptian boards with D4.
Tab Crossover 1 D4 Tab rules on Crossover 1 Board with D4.
Tab Crossover 2 D4 Tab rules on Crossover 2 board with D4.
Tab Crossover 3 D4 Tab rules on Crossover 3 board with D4.
Tab Crossover 4 D4 Tab rules on Crossover 4 board with D4.
Tab Crossover 5 D4 Tab rules on Crossover 5 board with D4.
Tab Unmarked D6 Tab rules on Unmarked board with D6.
Tab Marked (Throw) D6 Tab rules on MArked board with D6.
Tab Marked (Safe) D6 Tab rules on Marked board with D6.
Tab Parallel Connections D6 Tab on Parallel Connections boards with D6.
Tab Crossover 1 D6 Tab rules on Crossover 1 board with D6.
Tab Crossover 2 D6 Tab rules on Crossover 2 board with D6.
Tab Crossover 3 D6 Tab rules on Crossover 3 board with D6.
Tab Crossover 4 D6 Tab rules on Crossover 4 board with D6.
Tab Crossover 5 D6 Tab rules on Crossover 5 board with D6.
Parallel Connections Boards have lines which connect holes in the same track. do not connect tracks on the board
Unmarked Boards have no markings.
Marked Holes Certain holes are marked.
Crossover 1 Simple version with lines crossing between tracks.
Crossover 2 Crossover lines include the outer arc.
Crossover 3 Crossover board with more connections between the central lines and the outer arc.
Crossover 4 Most complex crossover board.
Labyrinth 58 holes with a "labyrinth" of extra holes around the goal.

Identifiers

DLP.GameRulesets.2013

     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council