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58 Holes (Hounds and Jackals)
Ruleset: Crossover 4

Game

See the game 58 Holes for more details.

Period(s)

Ancient

Region(s)

Central Asia, Southern Asia, Western Asia

Summary

Most complex crossover board.

Description

Board with many connections between the two "tracks" on the board.

Rules

Lines connecting hole 1 with hole 5 in the other row, hole 6 connected with hole 6 in the other row, hole 7 is connected to hole 9 in the other row, hole 10 is connected to hole 10 in the other row. Hole 11 is connected to hole 14 in the opposite arc, hole 15 is connected to hole 10, hole 20 is connected to hole 6, hole 25 is connected to hole 5.

Concepts

Browse all concepts for Crossover 4 here.

Reference

Finkel 2020: 50-51.

Other Rulesets

Suggested rulesets
Carnarvon and Carter Proposed by Lord Carnarvon and Howard Carter.
Carter Unmarked Carter rules on Unmarked Board,
Carter Marked Holes Carter rules on Marked board.
Carter Crossover 1 Carter rules on the Crossover 1 board.
Carter Crossover 2 Carter rules on the Crossover 2 board.
Carter Crossover 3 Carter rules on the Crossover 3 board.
Carter Crossover 4 Carter rules on Crossover 4 board.
Tab Unmarked Rules for Tab on an Unmarked board.
Tab Marked (Throw) Tab rules on the Marked board.
Tab Marked (Safe) Tab rules on the marked board. Marks are safe spaces.
Tab Parallel Connections Tab rules on the Parallel Connections board.
Tab Crosssover 1 Tab rules on the Crossover 1 board.
Tab Crossover 2 Tab rules on the Crossover 2 board.
Tab Crossover 3 Tab rules on the Crossover 3 board.
Tab Crossover 4 Tab rules on the Crossover 4 board.
Carter Marked Holes D6 Crter marked rules with a D6
Carnarvon and Carter D6 Carnarvon and Carter rules with a D6.
Carter Unmarked D6 Carter unmarked rules with D6.
Carter Crossover 1 D6 Using D6.
Carter Crossover 2 D6 Carter Crossover 2 with D6.
Carter Crossover 3 D6 CArter Crossover 3 with D6.
Carter Crossover 4 D6 Carter Crossover 4 with D6.
Carter Crossover 5 Carter and Carnarvon Rules on the Crossover 5 board.
Tab Crossover 5 Tab Rules on the Crossover 5 board.
Carter Crossover 5 D6 Carter rules on the Crossover 5 board with a D6.
Carter and Carnarvon D4 Carter's rules with a D4.
Carter Unmarked D4 Carter Unmarked rules with D4.
Carter Crossover 1 D4 Carter rules on Crossover 1 board with D4.
Carter Crossover 2 D4 Carter rules on Crossover 2 board with D4.
Carter Crossover 3 D4 Carter rules on Crossover 2 board with D4.
Carter Crossover 4 D4 Carter rules on Crossover 4 board with D4.
Carter Crossover 5 D4 Carter rules on Crossover 5 board with D4.
Carter Marked Holes D4 Carter rules on the Marked Holes board with D4.
Tab Unmarked D4 Tab rules on Unmarked board with D4.
Tab Marked (Throw) D4 Tab rules on Marked board with D4.
Tab Marked (Safe) D4 Tab rules on Marked board with D4.
Tab Parallel Connections D4 Tab rules on Egyptian boards with D4.
Tab Crossover 1 D4 Tab rules on Crossover 1 Board with D4.
Tab Crossover 2 D4 Tab rules on Crossover 2 board with D4.
Tab Crossover 3 D4 Tab rules on Crossover 3 board with D4.
Tab Crossover 4 D4 Tab rules on Crossover 4 board with D4.
Tab Crossover 5 D4 Tab rules on Crossover 5 board with D4.
Tab Unmarked D6 Tab rules on Unmarked board with D6.
Tab Marked (Throw) D6 Tab rules on MArked board with D6.
Tab Marked (Safe) D6 Tab rules on Marked board with D6.
Tab Parallel Connections D6 Tab on Parallel Connections boards with D6.
Tab Crossover 1 D6 Tab rules on Crossover 1 board with D6.
Tab Crossover 2 D6 Tab rules on Crossover 2 board with D6.
Tab Crossover 3 D6 Tab rules on Crossover 3 board with D6.
Tab Crossover 4 D6 Tab rules on Crossover 4 board with D6.
Tab Crossover 5 D6 Tab rules on Crossover 5 board with D6.
Parallel Connections Boards have lines which connect holes in the same track. do not connect tracks on the board
Unmarked Boards have no markings.
Marked Holes Certain holes are marked.
Crossover 1 Simple version with lines crossing between tracks.
Crossover 2 Crossover lines include the outer arc.
Crossover 3 Crossover board with more connections between the central lines and the outer arc.
Labyrinth 58 holes with a "labyrinth" of extra holes around the goal.

Origin

Iran

Evidence Map

1 pieces of evidence in total. Browse all evidence for Crossover 4 here.

Click on any marker or highlighted region to view the evidence relating to it.
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Identifiers

DLP.GameRulesets.1527

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