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Entry in Table Games for author value Rollie Tesh

Id 1255
Name Keryo-Pente
NativeName
Description Keryo-Pente was invented by Rollie Tesh in 1983, as an alternative way to mitigate the first-player advantage in Pente. As in Pente, players compete to be the first to form an orthogonal or diagonal line of five stones. However, in Keryo-Pente players may capture two or three opposing stones rather than only two; the threshold to win the game by capture also increases from 10 to 15 stones. This variation reduces the first-player advantage by significantly increasing the second player's defensive options.
MainRuleset 1413
LudiiRuleset 1413
Reference Pente.org
Origin
DLPGame 0
PublicGame 1
knownAliases
Author Rollie Tesh
Publisher
Date 1983-00-00
ProprietaryGame 0
Credit Eric Silverman
SeeAlso
BGGId
OriginPoint
EvidenceRange 0,5520
WishlistGame 0
Notes
HelpUs 0
ForceRulesetInLud 0

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