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Entry in Table Games for author value Merrill Flood and Melvin Dresher
Id 1486 Name Iterated Prisoners Dilemma NativeName Description The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it "prisoner's dilemma" MainRuleset 1773 LudiiRuleset 1773 Reference Wikipedia Origin DLPGame 0 PublicGame 1 knownAliases Author Merrill Flood and Melvin Dresher Publisher Date 1950-00-00 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0 DisableWebApp 1 ReconstructionDescriptionDone 0 SwedishDescription Fångens dilemma är ett standardexempel på ett spel som analyserats i spelteorin som visar varför två helt rationella individer kanske inte samarbetar, även om det verkar vara i deras bästa intresse att göra det. Det var ursprungligen inramat av Merrill Flood och Melvin Dresher när de arbetade på RAND 1950. Albert W. Tucker formaliserade spelet med fängelsestraff och gav det namnet "prisoner's dilemma"
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