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Entry in Table Games for author value Merrill Flood and Melvin Dresher

Id 1486
Name Iterated Prisoners Dilemma
NativeName
Description The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it "prisoner's dilemma"
MainRuleset 1773
LudiiRuleset 1773
Reference Wikipedia
Origin
DLPGame 0
PublicGame 1
knownAliases
Author Merrill Flood and Melvin Dresher
Publisher
Date 1950-00-00
ProprietaryGame 0
Credit Eric Piette
SeeAlso
BGGId
OriginPoint
EvidenceRange 0,5520
WishlistGame 0
Notes
HelpUs 0
ForceRulesetInLud 0
DisableWebApp 1
ReconstructionDescriptionDone 0
SwedishDescription Fångens dilemma är ett standardexempel på ett spel som analyserats i spelteorin som visar varför två helt rationella individer kanske inte samarbetar, även om det verkar vara i deras bästa intresse att göra det. Det var ursprungligen inramat av Merrill Flood och Melvin Dresher när de arbetade på RAND 1950. Albert W. Tucker formaliserade spelet med fängelsestraff och gav det namnet "prisoner's dilemma"

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