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Entry in Table Games for author value Cameron Browne
Id 48 Name Sneakthrough NativeName Description Sneakthrough is a Chess variant that was invented for Ludii. It is BreakThrough, but the opponent's pieces are hidden. MainRuleset 75 LudiiRuleset 75 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Ludii Date 2019-04-01 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 382 Name Cross NativeName Description Cross was invented by Cameron Browne in 2008. It is a connection game on a Hex board. MainRuleset 400 LudiiRuleset 400 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher nestorgames Date 2008-00-00 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId 59668 OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 388 Name Spots NativeName Description Spots was created by Cameron Browne for Ludii. It is played on a hexagonal board. MainRuleset 406 LudiiRuleset 406 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Ludii Date 2020-00-00 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId 16324 OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 432 Name Pentalath NativeName Description Pentalath was invented by Cameron Browne in 2009. It is a connection game with the goal of creating a group of five in a row, but with complications. MainRuleset 448 LudiiRuleset 448 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher nestorgames Date 2009-00-00 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId 51401 OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 529 Name Triad NativeName Description Triad is an abstract board game for three players which features an interesting move mechanic; the players dictate move order as the game progresses. It arose out of discussions with Joao Neto and Bill Taylor in November 2002.
The game is played on a tricoloured hexagonal grid with five cells per side. The three players are called Red, Green and Blue, and each player owns the cells and the pieces that bear their colour. MainRuleset 553 LudiiRuleset 553 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher nestorgames, Pancerola Date 2002-00-00 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId 251722 OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 565 Name Flowers NativeName Description A simple 4-in-a-row game played on an unusual board, which is the dual of the semi-regular 3.3.3.3.6 tiling. MainRuleset 663 LudiiRuleset 663 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2020-06-15 ProprietaryGame 0 Credit Cameron Browne 15/6/2020 SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 855 Name Phase Chess NativeName Description Phase Chess is a variant of Chess. MainRuleset 1011 LudiiRuleset 1011 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2020-10-13 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 856 Name Ultimate Chess NativeName Description Ultimate Chess is a variant of Chess. MainRuleset 1014 LudiiRuleset 1014 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2020-10-13 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 981 Name Bravalath NativeName Description Invented after 1 second's thought. MainRuleset 1143 LudiiRuleset 1143 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2020-00-00 ProprietaryGame 0 Credit Cameron Browne (8/12/2020) SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 982 Name Tic-Tac-Die NativeName Description Tic-Tac-Die is played as per Tic-Tac-Toe except that players roll a D9 dice each turn to dictate where they move (dice pips show cell index to move to). MainRuleset 1144 LudiiRuleset 1144 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2020-12-11 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 983 Name Triple Tangle NativeName Description An abstract board game played on the vertices, edges and cells of the board. MainRuleset 1145 LudiiRuleset 1145 Reference cambolbro.com Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2020-00-00 ProprietaryGame 0 Credit Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 1154 Name Greater NativeName Description Greater is a theoretical game designed to demonstrate Monte Carlo resistance. There is one optimal (non-losing) move per turn against a competent opponent. MainRuleset 1316 LudiiRuleset 1316 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2021-00-00 ProprietaryGame 0 Credit Cameron Browne and Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 1155 Name Greatest Loss NativeName Description Greatest Loss is a theoretical game designed to demonstrate Monte Carlo resistance. There is one suboptimal (losing) move per turn against a competent opponent. MainRuleset 1317 LudiiRuleset 1317 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2021-00-00 ProprietaryGame 0 Credit Cameron Browne and Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 1194 Name Greater Loss NativeName Description Greater Loss is a theoretical game designed to demonstrate Monte Carlo resistance. There is one optimal (non-losing) move per turn against a competent opponent and always a losing move. MainRuleset 1354 LudiiRuleset 1354 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2021-00-00 ProprietaryGame 0 Credit Cameron Browne SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
Id 1195 Name Greater Even Loss NativeName Description Greater Even Loss is a theoretical game designed to demonstrate Monte Carlo resistance. Each turn there is one strategically optimal move against a competent opponent and many losing moves. MainRuleset 1355 LudiiRuleset 1355 Reference Origin DLPGame 0 PublicGame 1 knownAliases Author Cameron Browne Publisher Date 2021-00-00 ProprietaryGame 0 Credit Cameron Browne and Eric Piette SeeAlso BGGId OriginPoint EvidenceRange 0,5520 WishlistGame 0 Notes HelpUs 0 ForceRulesetInLud 0
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