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Entry in Table Games for author value Alex Randolph

Id 947
Name Bison
NativeName
Description In Buffalo Chess, a.k.a. Bison, one player represents a villager and their dogs, who are trying to keep the village from being overrun by buffalos, controlled by the other player.
MainRuleset 1106
LudiiRuleset 1106
Reference BGG
Origin
DLPGame 0
PublicGame 1
knownAliases Buffalo Chess, Trespass
Author Alex Randolph
Publisher Piatnik
Date 1975-00-00
ProprietaryGame 0
Credit Noé Falzon
SeeAlso
BGGId 32
OriginPoint
EvidenceRange 0,5520
WishlistGame 0
Notes
HelpUs 0
ForceRulesetInLud 0
DisableWebApp 0
ReconstructionDescriptionDone 0
SwedishDescription I Buffalo Chess, alias Bison, representerar en spelare en bybor och deras hundar, som försöker hindra byn från att bli överkörd av bufflar, kontrollerade av den andra spelaren.

Id 1367
Name Breakthru
NativeName
Description Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives.
MainRuleset 1537
LudiiRuleset 1537
Reference BGG
Origin
DLPGame 0
PublicGame 1
knownAliases
Author Alex Randolph
Publisher
Date 1965-00-00
ProprietaryGame 0
Credit Eric Piette
SeeAlso
BGGId 335
OriginPoint
EvidenceRange 0,5520
WishlistGame 0
Notes
HelpUs 0
ForceRulesetInLud 0
DisableWebApp 0
ReconstructionDescriptionDone 0
SwedishDescription Breakthru är en modern medlem av Hnefatafl-spelfamiljen, där spelarna har ojämlika krafter och olika mål.

Id 1435
Name Geister
NativeName
Description In Geister, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an opponent's ghost kills that ghost. To win, you must get rid of your own evil ghosts, kill your opponent's good ghosts, or move one of your good ghosts off the board from one of your opponent's corner squares.
MainRuleset 1650
LudiiRuleset 1650
Reference BGG
Origin
DLPGame 0
PublicGame 1
knownAliases
Author Alex Randolph
Publisher
Date
ProprietaryGame 0
Credit Matthew Stephenson
SeeAlso
BGGId 2290
OriginPoint
EvidenceRange 0,5520
WishlistGame 0
Notes
HelpUs 0
ForceRulesetInLud 0
DisableWebApp 0
ReconstructionDescriptionDone 0
SwedishDescription I Geister har varje spelare fyra goda spöken och fyra onda spöken – men bara spelaren som äger ett spöke kan se om det är bra eller ont (som med pjäserna i Stratego). Dessa spöken startar spelet på de bakre raderna på en 6x6 spelplan med hörnen borttagna. Varje tur flyttar en spelare ett av sina spöken en ruta ortogonalt. Att flytta in i en motståndares spöke dödar det spöket. För att vinna måste du bli av med dina egna onda spöken, döda din motståndares goda spöken eller flytta bort ett av dina goda spöken från spelplanen från en av motståndarens hörnrutor.

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