Tsoro is a word used for several regional four-row mancala-style board games in Zimbabwe. In this version, captured counters are added to the player's own side of the board.
Rules
4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, any counters in the opposite hole in the opponent's inner row are captured. If there also are counters in the opposite hole in the opponent's outer row, these are also captured, but only if there was first a capture from the inner row hole. Captured counters are then sown on the player's own side of the board, starting with the hole following the one from which the capture was triggered. Players cannot sow from a hole with a single counter unless there are no holes with multiple counters. Single counters can only be sown into an empty hole. Play continues until one player has captured all of the opponent's counters, thus winning the game.
Matthews 1964: 65-66.
Origin
Zimbabwe.
Ludeme Description
Tsoro (Reentered Captures).lud
Concepts
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Reference
Matthews 1964: 65-66.
Evidence Map
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Sources
Matthews, J. 1964. "Notes on Some African Stone Games." NADA: The Southern Rhodesia Native Affairs Department Annual 9(1): 64-66.