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Tsoro (Fuva, Imbwe)DLP Game   

Period Modern

Region Eastern Africa, Southern Africa

Category Board, Sow, Four rows

Description

Tsoro is a four-row mancala-style board game played in Zimbabwe. It was popular among men, and had many different regional variations.

Rules

4x6-21 board; 8 is most common, 12, 15, and 18 are also popular. Two counters in each hole in the players' outer rows. Sowing occurs in an anti-clockwise direction, only in the two rows belonging to the player. When the final counter lands in an occupied hole, these are picked up and sowing continues. When the final counter lands in an empty hole in the inner row, any counters in the opposite hole in the opponent's inner row are captured. If there also are counters in the opposite hole in the opponent's outer row, these are also captured, but only if there was first a capture from the inner row hole. Players cannot sow from a hole with a single counter unless there are no holes with multiple counters. Single counters can only be sown into an empty hole. Play continues until one player has captured all of the opponent's counters, thus winning the game.

Matthews 1964: 64-65.

Origin

Zimbabwe

Ludeme Description

Tsoro.lud

Concepts

Browse all concepts for Tsoro here.

Reference

Matthews 1964: 64-66.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Tsoro here.

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Sources

Matthews, J. 1964. "Notes on Some African Stone Games." NADA: The Southern Rhodesia Native Affairs Department Annual 9(1): 64-66.

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Lisolo

Identifiers

DLP.Games.1130


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