Tennessee Waltz
Period
Modern
Category
Experimental
Description
Tennessee Waltz is a game of making and breaking couples.
It was designed as a tactical game that involves the whole board.
On large boards there are some territorial aspects.
First presented for Hex grids. Later, a square grid version was added.
Rules
Choose a board of the desired size and grid.
Play on the nodes of the grid.
The board starts empty and the dark color plays first.
Players alternate placing a stone of their color onto an empty node of the board.
When this placement forms an adjacent pair, the mover must choose a grid direction along which to move that pair one step, pushing all the stones in front of them.
RESTRICTIONS:
1) No opponent's stone may be pushed of the board.
2) Neither stone of the moving pair may leave the board.
Note that pushing off OTHER friendly stones IS allowed.
Note: A pair may not be created unless it can move.
After the move and/or push is completed, the mover receives the leader's token if he now has more pairs than the other player.
Players may pass.
The game ends when either:
1) There is no place on the board for the player who doesn't have the token to be able to form a new pair in the future. - or -
2) Both pass consecutively.
The player with the token wins.
These rules were taken from the Square ruleset.
All Rulesets
Described rulesets
Square
Hex
Author
Dale W. Walton
Creation date
2022-06-18
Ludeme Description
Tennessee Waltz.lud
Concepts
Browse all concepts for Tennessee Waltz here.
Similar Games
Identifiers
DLP.Games.1602
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