Sparro
Period
Modern
Description
Sparro is an adaptation of the game Captain's Mistress (think Connect Four) for the Series: Shibumi game platform.
Rules
Start with five neutral balls filling the interior points. Players start with 12 balls of their colour. Players take turns placing a ball of their colour at any playable point. If the first move is to a corner hole then the second move must be to a non-corner hole, and vice versa. The game ends when all 24 balls have been played. The player with the most lines of size 3 in their colour wins. If tied, the last player to make a line of size 3 wins, otherwise Black wins.
Author
Phil Leduc
Creation date
2011
Concepts
Browse all concepts for Sparro here.
Reference
nestorgames
Identifiers
DLP.Games.1701
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