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Sig (Mzab) DLP Game   

Period Modern

Region Northern Africa

Category Board, War, Replacement, Eliminate, All

Description

Sig is a game played in several parts of Morocco. This version is played by the Mzab people. It is a game of captures that is related to similar games, such as Tab, known in North Africa and Southwest Asia.

Rules

Four rows of holes, of any number. Each player has as many pieces as are in one row. The pieces start in the outer row of the board for each player. Six sticks used as dice, with a green side and a white side. The throws are as follows: one white up = 0; two white up = 2; three white up = 1; four white up = 4; five white up = 0; zero white or six white up = 6. Each piece's first move must be with a throw of 1 or 6. This first throw moves the piece one space only. Play moves from left to right in the player's home row, from right to left in the second row, left to right in the third row, and right to left in the opponent's home row. When a player's piece lands on a space occupied by an opponent's piece, the opponent's piece is removed from the board. The player who captures all of the opponent's pieces wins.

Goichon 1927: 60-61.

Origin

Morocco

Ludeme Description

Sig (Mzab).lud

Concepts

Browse all concepts for Sig (Mzab) here.

Reference

Depaulis 2001: 62.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Sig (Mzab) here.

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Sources

Depaulis, T. 2001. 'Jeux de parcours du monde arabo-musulman (Afrique du Nord et Proche-Orient). Board Games Studies 4: 53-76.

Goichon, A. 1927. La vie féminine au Mzab. Paris: Paul Geuthner.

Similar Games

Sig (Tozeur)

Tab

Siryu (War)

Kioz

Awangdu

Issiren

Chukaray

Sig (Western Sahara)

Bheri Bakhri

Sig (Tidikelt)

Identifiers

DLP.Games.651


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