background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Sig wa Duqqan (Houmt al-Arbah) DLP Game   

Period Modern

Region Northern Africa

Category Board, Race, Reach

Description

Sig wa Duqqan is a race game played on the island of Djerba, Tunisia. This game is a representation of the Hajj, where fathers attempt to reach the Ka'aba without being captured and buried by the Ghoula.

Rules

4x4 board, with an extension of four squares extending from the left of the bottom row. Two or more players, each with one piece. A piece of charcoal plays the part of the Ghoula. Four sticks, with one green side and one white side, used as dice. The throws are as follows: One white side up = 1, this throw is known as "sig"; two white sides up = 0; three white sides up = 3; four white sides up = 4; all green sides up = 6. Throws of sig, 6, and 4 grant the player another throw. All pieces begin on the top left square of the grid, proceed in a boustrophedon path down the grid, toward the space at the end of the extension, the Ka'aba. Players must throw a sig to move from the first space. When a player reaches the fifteenth space in the track, they must make seven throws of sig before moving on, moving to the sixteenth spot on the seventh throw. After reaching the sixteenth spot, only throws of sig and 3 are used; sig to move one space, and 3 to move the Ghoula three spaces. The goal for each player is to reach the Ka'aba. Upon reaching the Ka'aba, the player continues to throw, all throws used to control the Ghoula, but throws of 0 now counts as 2. The Ghoula, when reaching a space occupied by a player, continues their turn dragging the player back to the starting space. If the Ghoula succeeds in bringing the piece back to the starting space, that player loses. The Ghoula cannot move past the fifteenth space in the track.

Akkari-Weriemmi 1990: 310-315.

Origin

Tunisia

Ludeme Description

Sig wa Duqqan (Houmt al-Arbah).lud

Concepts

Browse all concepts for Sig wa Duqqan (Houmt al-Arbah) here.

Reference

Depaulis 2001: 67-68.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Sig wa Duqqan (Houmt al-Arbah) here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style:



Sources

Akkari-Weriemmi, J. 1990. "Jeux traditionnels de Jerba (Tunisie). IBLA: revue de l'Institut des belles lettres arabes 53(156): 297-320.

Depaulis, T. 2001. 'Jeux de parcours du monde arabo-musulman (Afrique du Nord et Proche-Orient). Board Games Studies 4: 53-76.

Similar Games

Es-Sig

Sig (El Oued)

Li'b el-Merafib

Siryu (Race)

Sig wa Duqqan (Houmt Taourit)

Pasit

Pachisi

Sik

Mapuche Game

Tamman

Identifiers

DLP.Games.688


     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council