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Shogi (Sho-Shogi)DLP Game   

Period Medieval

Region Eastern Asia

Category Board, War, Replacement, Checkmate, Shogi


Shogi is a capturing game that is native to Japan. Early evidence suggests it was played in some recognizable form during the Heian Period. It has been hugely popular since then in Japan, and today is known throughout the world. It originated ultimately from Indian Chaturanga, like many other games such as Chess, Shatranj, and Xiangqi.


Pieces move as follows: Osho(1): moves one space in any direction Hisha(1): moves any number of spaces orthogonally. Kakugyo(1): moves any number of spaces diagonally. Kinsho(2): moves one square in any direction except diagonally backwards. Ginsho (2): moves one square diagonally or one square forward orthogonally. Keima(2): moves one space forward and then one space diagonally forward. Kyosha(2): moves any number of spaces only forward or backward. Fuhyo(9): moves one space forward. Pieces are promoted when reaching the opposite third of the board. Pieces are captured when an opponent's piece moves to the space it occupies. Captured pieces are held and can re-enter the game under the control of the capturing player as their turn. The goal is to capture the other player's king.

Murray 1913: 138-148.



Ludeme Description



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Murray 1913: 138-148.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Shogi here.

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Kawagoe, Aileen. 2012. '1,000 year old shogi pieces are Japan’s earliest shogi pieces found in Kashihara city, Nara prefecture.' Heritage of Japan Blog.

Murray, H. J. R. 1913. A History of Chess. London: Oxford University Press.

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