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Sheng Guan Tu DLP Game   

Period Medieval, Modern

Region Eastern Asia

Description

Sheng Guan Tu is a Chinese game with a long history. In it, players are promoted to different levels of the Chinese bureaucracy according to dice throws. Different time periods offer different boards, according to the bureaucratic structure of the time. This version is a Qing Dynasty game, but the offices are from the Ming Dynasty, and therefore could be earlier.

Rules

The board is a square, with 72 rectangular subdivisions and grouped. Each square has positions and titles, and instructions on when to move pieces to another space. Six six-sided dice. Players move according to the throws of the dice and moving according to whether those dice indicate virtue, ability, obedience, or corruption. The throws of the dice are: double 4s: virtue; double 6s: ability; double 2s, 3s, or 5s: obedience; double 1s: corruption. The goal is to achieve the highest rank, Tai shi (Grand Preceptor) which is in the central square of the board.


Lo 2004: 65.

Origin

China

Concepts

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Evidence Map

1 pieces of evidence in total. Browse all evidence for Sheng Guan Tu here.

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Sources

Lo, A. 2004. "Official Aspirations: Chinese Promotion Games." In C. Mackenzie and I. Finkel (eds.), Asian Games: The Art of Contest. New York: Asia Society, 65-75.

Identifiers

DLP.Games.744

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