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Shanzak Kammar (Un Almy Tash)DLP Game   

Period Modern

Region Central Asia

Category Board, Race, Fill

Description

Shanzak Kammar is a capturing game played in Central Asia. It was particularly popular in Samarkand in the nineteenth century, and was often played on a board drawn on the ground with clay pieces, coins, or pebbles.

Rules

5x5 intersecting lines. Two triangles on opposite sides of the square, with the apex intersecting with the midpoint of opposite sides. A line is drawn from the apex , bisecting the base, and another line bisecting this one and the opposite two sides of the triangle. Lines are drawn through the apex, extending the sides of the triangle to the midpoint of the adjacent side. Sixteen pieces per player, which begin on the points of the board closes to the player. Players alternate turns moving a piece to an empty adjacent spot orthogonally or diagonally, even when there are not lines connecting the adjacent points. A player's piece may hop over an opponent's piece to an empty space immediately on the opposite side of it to capture it. The player who occupies all of the points in the opponent's triangle wins.

Komarov 1893: 250.

Origin

Central Asia

Ludeme Description

Shanzak Kammar.lud

Concepts

Browse all concepts for Shanzak Kammar here.

Reference

Murray 1951: 67.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Shanzak Kammar here.

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Sources

Komarov, P. 1893. "Turkestanskiya Shashki." Shakhmatnoe Obozrenie 3(23-25): 250.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

Identifiers

DLP.Games.1043


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