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Ram Tir DLP Game   

Period Modern

Region Southern Asia

Category Board, War, Leaping, Lines

Description

Ram Tir is a game with leaping captures played in the Bihar region of India.

Rules

9x9 board played on the intersections, diagonals for the four quadrants of the board. Forty pieces per player, one playing as white, the other as red, arranged on opposite sides of the board, each player's pieces taking up the first through fourth ranks of spaces, plus their right half of the fifth rank. The central spot remains empty. Players alternate turns by moving a piece to an adjacent empty spot along the lines on the board. A player may capture an opponent's piece by hopping over one adjacent piece if there is an empty spot behind it along a line on the board. The player who captures all of the opponent's pieces wins.

Das Gupta 1935: 409-418.

Origin

India

Ludeme Description

Ram Tir.lud

Concepts

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Evidence Map

1 pieces of evidence in total. Browse all evidence for Ram Tir here.

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Sources

Das Gupta, C. 1935. "A Few Types of Sedentary Games from Bihar." Journal of the Asiatic Society of Bengal 1: 409-418.

Similar Games

Terhuchu (Small)

Natt Klab ash-Shawk

Challis Ghutia (Titagarh)

Bis Gutiya

Lau Kata Kati

Kaua Dorki

Bara Guti

Addi Kul

Padaivettu

Tre Guti

Identifiers

DLP.Games.769


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