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Pippinzip (Zipline variant)

Period

Modern

Category Board, Space, Connection

Description

Pippinzip is a square-board connection game for two players. This is the 'Zipline' variant, and these rules are 'Freestyle', where there are no restrictions on the placement of Black's stones. The game starts with a chicken ballot phase similar to Unlur, in which players both place 1-3 White stones per turn until one decides to pass their turn and take White. Subsequently, White places one stone per turn, and Black places two stones per turn. The Black player ('Pip') wins if they connect any two sides of the board with a single orthogonally-connected group of stones. The White player ('Zip') wins if they connect all four sides of the board with a single group connected both orthogonally and diagonally.

Rules

This game is played on a square grid board of any size, though 13x13 or 19x19 are recommended. Then the players take it in turns to place 1-3 White stones each turn until one decides to pass; that player then becomes White, and the other becomes Black. After that, Black places two stones per turn on any empty point, while White places just one White stone per turn. If Black connects any two sides of the board with a single orthogonally-connected group, they win; White wins if they connect all four sides with a group connected either orthogonally or diagonally.

During the initial chicken ballot phase, you may add stones by clicking on available spaces, or skip the rest of your placements (by choosing the Next Player action). Alternatively, you may Pass at the start of your turn to take White. After that, play continues with White playing one stone and Black playing two, until one player forms a connection (draws are impossible).

Author

Craig Duncan, João Pedro Neto, Bill Taylor

Creation date

2020

Ludeme Description

Pippinzip (Zipline variant).lud

Concepts

Browse all concepts for Pippinzip (Zipline variant) here.

Reference

BGG

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Identifiers

DLP.Games.1247

BGG.298409


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