background Ludii Portal
Home of the Ludii General Game System


Part of the Digital Ludeme Project background    

Home Games Forum Downloads Services History World Map Contact Us





South Africa


Silva 1995: 178-179; Chaplin 1956: 169 Four rows of eight holes Two counters in each hole, the holes in the inner row are then vacated to create a store for each player. Sowing occurs in an anti-clockwise direction in their player's two rows. When the final counter of a sowing lands in an occupied hole, the contents of the opponent's inner row hole opposite are eaten. If there are also counters in the opponent's outer hole opposite, these are also eaten, but only if there are counters in the opponent's inner hole. Captured counters are then sown from the hole that the sowing began. If the final counter lands in an occupies hole and capturing cannot be made, these counters are picked up and sowing continues. At any time during the game if a player is running low on counters, they may enter counters from the store and add one counter to each hole. The player who is unable to move loses.



Evidence Map

1 pieces of evidence in total. Browse all evidence for Mwambulula here.

Click on any marker or highlighted region to view the evidence relating to it.
To view all regions, please select it from the category options below.

Evidence category:

Evidence coloured based on:

Map style: