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Mig Mang DLP Game   

Period Modern

Region Eastern Asia, Southeastern Asia, Southern Asia

Category Board, Space, Territory

Description

Mig Mang is a territory game played in Tibet on a 17x17 board.

Rules

17x17 intersecting lines. 151 pieces per player. Each player begins with six larger pieces on the board, on the third line from the perimeter on all four sides, one piece on every fourth intersection, alternating between black and white. These pieces are never moved from the board. There is a star marking at each of these points. Players alternate turns placing one of their pieces on an empty intersection of the board. When a player encloses an area with their pieces, it becomes their territory, and any pieces of the opponent inside it are captured. The opponent cannot place one of their pieces inside a territory won on the previous turn. White plays first. When players can no longer play, the number of counters and each territory are counted to determine the winner.

Fairbairn 1990: 10-15.

Origin

Tibet

Ludeme Description

Mig Mang.lud

Concepts

Browse all concepts for Mig Mang here.

Reference

Murray 1951: 97; Fairbairn 2007: 133.

Evidence Map

2 pieces of evidence in total. Browse all evidence for Mig Mang here.

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Sources

Das, S. C. 1902. Journey to Lhasa and Central Tibet. New York: E. P. Dutton and Company.

Fairbairn, J. 1990. "Go on the Roof of the World." Go World 58: 10-15.

Fairbairn, J. 2007. "Go in China." In I. Finkel, ed. Ancient Board Games in Perspective. London: The British Museum Press, 133-137.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

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Identifiers

DLP.Games.1023


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