background Ludii Portal
Home of the Ludii General Game System


ERC Consolidator Grant (2018–23)  

Home Games Downloads Services History Publications Contact Us







Murray 7.4.6 (Snouck-Hurgonje, ii.200) Two rows of six holes with two stores Four counters in each hole. A move begins from any of a player's holes, sowing happens anti-clockwise. Move ends if the last counter falls into an empty hole. If it lands in a hole with counters, these are picked up and sowing continues, unless the sowing makes the last hole contain four counters, in which case these are captured and the sowing continues from the next hole. When both players have too few counters to play, each one makes one move with one of their counters and then adds all of the counters on their side of the board to the store. The player with the most counters in the store wins.

Evidence Map

0 pieces of evidence found. Browse all evidence for Meusuëb here.

Click on any marker or highlighted region to view the evidence relating to it.
If your selection returns too many pieces of evidence, try zooming in on the map until they spread out more.

     Contact Us

lkjh Maastricht University
Data Science and Knowledge Engineering (DKE)
Bouillonstraat 8-10, 6211 LH Maastricht, Netherlands
This project is funded by a €2m
ERC Consolidator Grant from the
European Research Council