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Mastermind (Master Mind)

Period

Modern

Category Math

Description

Mastermind is a code-breaking game for two players.

Rules

At the beginning of the game, the first player places 4 pieces of any colour in the bottom row. These pieces will be hidden to the second player during all the game.

The objective of the second player (called codebreaker) is to try to guess the pattern, in both order and color, within a specific number of tries (corresponding to the number of rows). Each guess is made by placing a row of code pegs on the board.
Once placed, a feedback on his last try is provided by placing from zero to four key pegs in the small holes of the row with the guess. A black key peg is placed for each code peg from the guess which is correct in both color and position. A white key peg indicates the existence of a correct color code peg placed in the wrong position.

Author

Mordecai Meirowitz

Creation date

1970

Ludeme Description

Mastermind.lud

Concepts

Browse all concepts for Mastermind here.

Reference

Wikipedia

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Identifiers

DLP.Games.995


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