Kiôz is a capturing game played in the Levant in the seventeenth century. It is closely related to the game of Tab, which is still played in the region.
Rules
4x22 board. 22 pieces per player, four kings and eighteen regular pieces. Kings have no difference in movement or power than regular pieces. Moves are determined by four two-sided sticks, black on one side and white on the other. The moves are determined by the number of white sides that land face up: 1= a move of 1. A throw of 1 is known as "tab." 2= a move of 2, 3=2, 4=6, 0=4. Throws of 1, 4, and 6 grant the player an additional throw. To begin, a player must roll tab to move their first piece, and every tab after that must be used to move a piece which has not moved yet. Pieces move from left to right in the home row, then circulate in a clockwise direction in the central two rows. Multiple pieces cannot occupy the same space. When a player's piece lands on a space occupied by an opponent's piece, that piece is captured. The player to capture all of the opponent's pieces wins.
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Sources
Depaulis, T. 2001. 'Jeux de parcours du monde arabo-musulman (Afrique du Nord et Proche-Orient). Board Games Studies 4: 53-76.
Hyde, T. 1694. De Ludis Orientalibus Libri Duo: Historia Nerdiludii, hoc est Dicere, Trunculorum, cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum Gentium Ludis tam Politicis quam Bellicis, plerumque Europae inauditis, multo minus visis: additis omnium Nominibus in dictarum Gentium Linguis. Ubi etiam Classicorum Graecorum & Latinorum loca quaedam melius quam hactenus factum est explicantur. Oxford: E Theatro Sheldoniano.
Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.