Keryo-Pente
Period
Modern
Category
Board, Space, Line
Description
Keryo-Pente was invented by Rollie Tesh in 1983, as an alternative way to mitigate the first-player advantage in Pente. As in Pente, players compete to be the first to form an orthogonal or diagonal line of five stones. However, in Keryo-Pente players may capture two or three opposing stones rather than only two; the threshold to win the game by capture also increases from 10 to 15 stones. This variation reduces the first-player advantage by significantly increasing the second player's defensive options.
Rules
Keryo-Pente is played on a 19x19 Go board. White goes first, and plays their first move on the centre point (unless playing Freestyle). After the opening, players alternate playing one stone of their colour onto any empty point. If their placement results in a pair or a line of three enemy stones being sandwiched between two of their own stones, those enemy stones are captured. The first player to form an orthogonal or diagonal line of five (or more) of their stones, or to capture 15 enemy stones, wins the game.
Author
Rollie Tesh
Creation date
1983
Ludeme Description
Keryo-Pente.lud
Concepts
Browse all concepts for Keryo-Pente here.
Reference
Pente.org
Similar Games
Identifiers
DLP.Games.1255
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