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Kara (Kâra)DLP Game   

Period Modern

Region Eastern Africa, Middle Africa, Northern Africa

Category Board, Sow, Two rows

Description

Kara is a mancala-style game played by the Baggara people of Sudan. It is unique in that it can be played by any number of players; each player has three holes and one store hole, with the stores in the center and the other holes arranged in a rectangle around them.

Rules

Play begins with seven counters in each hole. Players begin by picking up the counters in one of their holes and sowing them anti-clockwise. If the final counter lands in an opponent's hole or the rightmost hole belonging to the player sowing, having dropped counters in the opponent's holes making them contain two, four, or six counters, the contents of those holes are captured. The player who has the most counters at the end of the game wins.

Davies 1925: 142.

Origin

Sudan

Ludeme Description

Kara.lud

Concepts

Browse all concepts for Kara here.

Reference

Murray 1951: 194 (incomplete description)

Evidence Map

1 pieces of evidence in total. Browse all evidence for Kara here.

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Sources

Davies, R. 1925. 'Some Arab Games and Puzzles.' Sudan Notes and Records. 8: 137–152.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

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Identifiers

DLP.Games.219

BGG.39480


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