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Kanji Guti DLP Game   

Period Modern

Region Southern Asia

Category Board, Sow, Two rows

Description

Kanji Guti is a two-row mancala-style board game that is played in the Orissa region of India. Is was documented in the early twentieth century.

Rules

Two rows of seven holes. Twelve counters in each hole, except in the central hole of each row, one of which has one counter and the other is empty. Players do not own a row of holes, rather each player owns the six holes on one side of the central holes. Sowing occurs in an anti-clockwise direction. Neither player may begin sowing from the central holes. When sowing ends, if the next hole after the hole in which the final counter was placed is occupied, these counters are picked up and sown. If this hole is empty, the counters in the hole opposite it are captured. Play continues until all of the counters have been captured. The player who captures the most pieces wins.

Gupta 1923: 73.

Ludeme Description

Kanji Guti.lud

Concepts

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Reference

Murray 1951: 169.

Evidence Map

1 pieces of evidence in total. Browse all evidence for Kanji Guti here.

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Sources

Das-Gupta. H. 1923. "Notes on a Type of Sedentary Game Prevalent in Many Parts of India." Journal and Proceedings of the Asiatic Society of Bengal 19: 71-74.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

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Identifiers

DLP.Games.416


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