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Juroku Musashi (Sixteen Soldiers)DLP Game   

Period Modern

Region Eastern Asia

Category Board, Hunt

Description

Juroku Musashi is a hunt game from Japan. It has a rule where the soldiers may also win by confining the general to the triangular extension of the board.

Rules

5x5 intersecting lines, with the diagonals of every 2x2 square formed. On one side, a triangle, with the apex intersecting with the midpoint of that side. There is a line from the apex to the midpoint of the triangle's base, and another interior triangle, connecting the base of the larger triangle with the midpoints of the sides of the larger triangle. One player plays as the Taisho ("general"), the other as sixteen musashi ("soldiers"). The Taisho begins in the central point, the musashi on each point of the perimeter of the square board. Players take turns moving from one point to an adjacent point along the lines on the board. The Taisho may capture a musashi by hopping over it. The Taisho wins if it captures all the musashi. The musashi win if they are able to immobilize the Taisho.

Culin 1898: 873-874.

These rules were taken from the Juroku Musashi ruleset.

All Rulesets

Described rulesets
Juroku Musashi These are the rules of Juroku Musashi.
Tsuboi Triangle without the two diagonals, and only the Taisho may enter the triangle.

Origin

Japan

Ludeme Description

Juroku Musashi.lud

Concepts

Browse all concepts for Juroku Musashi here.

Reference

Murray 1951: 101.

Evidence Map

3 pieces of evidence in total. Browse all evidence for Juroku Musashi here.

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Sources

Culin, S. 1898. Chess and Playing-Cards. Washington: Government Printing Office.

Murray, H.J.R. 1951. A History of Board-Games Other Than Chess. Oxford: Clarendon Press.

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Identifiers

DLP.Games.149


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