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Icebreaker

Period

Modern

Category Board, War, Replacement, Eliminate, All

Description

Icebreaker is a drawless game for two players competing to break the most ice with their ships. Mark Steere designed Icebreaker in November, 2021.

Rules

There are three red ships and three black ships. The remainder
of the cells contain white icebergs. The two players, Red and Black, take turns
moving one of their own ships, one move per turn, starting with Red. Players are
not allowed to pass.

MOVES:
You must move one of your ships to an adjacent cell which doesn't contain
another ship. By moving to a cell containing an iceberg, you capture the iceberg,
and your score increases by 1.

MOVE DIRECTION:
You must select one of your ships to move, and move it closer to its closest
iceberg. Distance is measured by the number of cells between ship and iceberg
along the shortest path of cells that connects them, going around other ships. If
the ship you've chosen to move has icebergs adjacent to it, you must capture one
of them.

OBJECT OF THE GAME:
The goal is to capture the majority of the icebergs. On the default size 5 board, there are 55 icebergs starting out. If you capture 28 of them, you
win.

Author

Mark Steere

Publisher

Mark Steere Games

Creation date

2021

Ludeme Description

Icebreaker.lud

Concepts

Browse all concepts for Icebreaker here.

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Identifiers

DLP.Games.1537


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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council