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Description Two rows of six holes Variants: can be up to two rows of twelve Four counters in each hole A player moves by picking up the contents of one of their holes and sowing them in an anti-clockwise direction. If the final counter lands in an occupied hole, the contents of this hole are picked up and sowing continues. If the final counter falls into an empty hole, the turn ends. If the final counter falls into a hole containing three counters, making it four after the sowing, then these counters are captured and the turn ends. If at any time during sowing a player drops a counter into a hole to make it contain four, these are captured. If a player cannot move because there are no counters in their holes, they pass. When eight counters are left, the player to first capture a group of four also takes the remaining four counters on the board.

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lkjh Maastricht University
Data Science and Knowledge Engineering (DKE)
Bouillonstraat 8-10, 6211 LH Maastricht, Netherlands
This project is funded by a €2m
ERC Consolidator Grant from the
European Research Council